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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #ifndef FD2_PROGRAM_H_
30 #define FD2_PROGRAM_H_
31 
32 #include "pipe/p_context.h"
33 
34 #include "freedreno_context.h"
35 
36 #include "ir-a2xx.h"
37 #include "disasm.h"
38 
39 struct fd2_shader_stateobj {
40 	enum shader_t type;
41 
42 	uint32_t *bin;
43 
44 	struct tgsi_token *tokens;
45 
46 	/* note that we defer compiling shader until we know both vs and ps..
47 	 * and if one changes, we potentially need to recompile in order to
48 	 * get varying linkages correct:
49 	 */
50 	struct ir2_shader_info info;
51 	struct ir2_shader *ir;
52 
53 	/* for vertex shaders, the fetch instructions which need to be
54 	 * patched up before assembly:
55 	 */
56 	unsigned num_vfetch_instrs;
57 	struct ir2_instruction *vfetch_instrs[64];
58 
59 	/* for all shaders, any tex fetch instructions which need to be
60 	 * patched before assembly:
61 	 */
62 	unsigned num_tfetch_instrs;
63 	struct {
64 		unsigned samp_id;
65 		struct ir2_instruction *instr;
66 	} tfetch_instrs[64];
67 
68 	unsigned first_immediate;     /* const reg # of first immediate */
69 	unsigned num_immediates;
70 	struct {
71 		uint32_t val[4];
72 	} immediates[64];
73 };
74 
75 void fd2_program_emit(struct fd_ringbuffer *ring,
76 		struct fd_program_stateobj *prog);
77 void fd2_program_validate(struct fd_context *ctx);
78 
79 void fd2_prog_init(struct pipe_context *pctx);
80 
81 #endif /* FD2_PROGRAM_H_ */
82