1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3 /* 4 * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark@freedesktop.org> 27 */ 28 29 #ifndef FD2_PROGRAM_H_ 30 #define FD2_PROGRAM_H_ 31 32 #include "pipe/p_context.h" 33 34 #include "freedreno_context.h" 35 36 #include "ir-a2xx.h" 37 #include "disasm.h" 38 39 struct fd2_shader_stateobj { 40 enum shader_t type; 41 42 uint32_t *bin; 43 44 struct tgsi_token *tokens; 45 46 /* note that we defer compiling shader until we know both vs and ps.. 47 * and if one changes, we potentially need to recompile in order to 48 * get varying linkages correct: 49 */ 50 struct ir2_shader_info info; 51 struct ir2_shader *ir; 52 53 /* for vertex shaders, the fetch instructions which need to be 54 * patched up before assembly: 55 */ 56 unsigned num_vfetch_instrs; 57 struct ir2_instruction *vfetch_instrs[64]; 58 59 /* for all shaders, any tex fetch instructions which need to be 60 * patched before assembly: 61 */ 62 unsigned num_tfetch_instrs; 63 struct { 64 unsigned samp_id; 65 struct ir2_instruction *instr; 66 } tfetch_instrs[64]; 67 68 unsigned first_immediate; /* const reg # of first immediate */ 69 unsigned num_immediates; 70 struct { 71 uint32_t val[4]; 72 } immediates[64]; 73 }; 74 75 void fd2_program_emit(struct fd_ringbuffer *ring, 76 struct fd_program_stateobj *prog); 77 void fd2_program_validate(struct fd_context *ctx); 78 79 void fd2_prog_init(struct pipe_context *pctx); 80 81 #endif /* FD2_PROGRAM_H_ */ 82