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75<h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78  <code><a href="#reset">reset(achievementId)</a></code></p>
79<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
80<p class="toc_element">
81  <code><a href="#resetAll">resetAll()</a></code></p>
82<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
83<p class="toc_element">
84  <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p>
85<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
86<p class="toc_element">
87  <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p>
88<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
89<p class="toc_element">
90  <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</a></code></p>
91<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
92<h3>Method Details</h3>
93<div class="method">
94    <code class="details" id="reset">reset(achievementId)</code>
95  <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
96
97Args:
98  achievementId: string, The ID of the achievement used by this method. (required)
99
100Returns:
101  An object of the form:
102
103    { # This is a JSON template for an achievement reset response.
104    "definitionId": "A String", # The ID of an achievement for which player state has been updated.
105    "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
106    "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
107    "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
108        # Possible values are:
109        # - "HIDDEN"- Achievement is hidden.
110        # - "REVEALED" - Achievement is revealed.
111        # - "UNLOCKED" - Achievement is unlocked.
112  }</pre>
113</div>
114
115<div class="method">
116    <code class="details" id="resetAll">resetAll()</code>
117  <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
118
119Args:
120
121Returns:
122  An object of the form:
123
124    { # This is a JSON template for achievement reset all response.
125    "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse.
126    "results": [ # The achievement reset results.
127      { # This is a JSON template for an achievement reset response.
128        "definitionId": "A String", # The ID of an achievement for which player state has been updated.
129        "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
130        "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
131        "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
132            # Possible values are:
133            # - "HIDDEN"- Achievement is hidden.
134            # - "REVEALED" - Achievement is revealed.
135            # - "UNLOCKED" - Achievement is unlocked.
136      },
137    ],
138  }</pre>
139</div>
140
141<div class="method">
142    <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code>
143  <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
144
145Args:
146</pre>
147</div>
148
149<div class="method">
150    <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code>
151  <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
152
153Args:
154  achievementId: string, The ID of the achievement used by this method. (required)
155</pre>
156</div>
157
158<div class="method">
159    <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</code>
160  <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
161
162Args:
163  body: object, The request body. (required)
164    The object takes the form of:
165
166{ # This is a JSON template for multiple achievements reset all request.
167    "achievement_ids": [ # The IDs of achievements to reset.
168      "A String",
169    ],
170    "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest.
171  }
172
173</pre>
174</div>
175
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