1<html><body> 2<style> 3 4body, h1, h2, h3, div, span, p, pre, a { 5 margin: 0; 6 padding: 0; 7 border: 0; 8 font-weight: inherit; 9 font-style: inherit; 10 font-size: 100%; 11 font-family: inherit; 12 vertical-align: baseline; 13} 14 15body { 16 font-size: 13px; 17 padding: 1em; 18} 19 20h1 { 21 font-size: 26px; 22 margin-bottom: 1em; 23} 24 25h2 { 26 font-size: 24px; 27 margin-bottom: 1em; 28} 29 30h3 { 31 font-size: 20px; 32 margin-bottom: 1em; 33 margin-top: 1em; 34} 35 36pre, code { 37 line-height: 1.5; 38 font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; 39} 40 41pre { 42 margin-top: 0.5em; 43} 44 45h1, h2, h3, p { 46 font-family: Arial, sans serif; 47} 48 49h1, h2, h3 { 50 border-bottom: solid #CCC 1px; 51} 52 53.toc_element { 54 margin-top: 0.5em; 55} 56 57.firstline { 58 margin-left: 2 em; 59} 60 61.method { 62 margin-top: 1em; 63 border: solid 1px #CCC; 64 padding: 1em; 65 background: #EEE; 66} 67 68.details { 69 font-weight: bold; 70 font-size: 14px; 71} 72 73</style> 74 75<h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> 76<h2>Instance Methods</h2> 77<p class="toc_element"> 78 <code><a href="#reset">reset(achievementId)</a></code></p> 79<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> 80<p class="toc_element"> 81 <code><a href="#resetAll">resetAll()</a></code></p> 82<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> 83<p class="toc_element"> 84 <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p> 85<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> 86<p class="toc_element"> 87 <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p> 88<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> 89<p class="toc_element"> 90 <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</a></code></p> 91<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> 92<h3>Method Details</h3> 93<div class="method"> 94 <code class="details" id="reset">reset(achievementId)</code> 95 <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. 96 97Args: 98 achievementId: string, The ID of the achievement used by this method. (required) 99 100Returns: 101 An object of the form: 102 103 { # This is a JSON template for an achievement reset response. 104 "definitionId": "A String", # The ID of an achievement for which player state has been updated. 105 "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. 106 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. 107 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. 108 # Possible values are: 109 # - "HIDDEN"- Achievement is hidden. 110 # - "REVEALED" - Achievement is revealed. 111 # - "UNLOCKED" - Achievement is unlocked. 112 }</pre> 113</div> 114 115<div class="method"> 116 <code class="details" id="resetAll">resetAll()</code> 117 <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. 118 119Args: 120 121Returns: 122 An object of the form: 123 124 { # This is a JSON template for achievement reset all response. 125 "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse. 126 "results": [ # The achievement reset results. 127 { # This is a JSON template for an achievement reset response. 128 "definitionId": "A String", # The ID of an achievement for which player state has been updated. 129 "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. 130 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. 131 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. 132 # Possible values are: 133 # - "HIDDEN"- Achievement is hidden. 134 # - "REVEALED" - Achievement is revealed. 135 # - "UNLOCKED" - Achievement is unlocked. 136 }, 137 ], 138 }</pre> 139</div> 140 141<div class="method"> 142 <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code> 143 <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. 144 145Args: 146</pre> 147</div> 148 149<div class="method"> 150 <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code> 151 <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. 152 153Args: 154 achievementId: string, The ID of the achievement used by this method. (required) 155</pre> 156</div> 157 158<div class="method"> 159 <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</code> 160 <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. 161 162Args: 163 body: object, The request body. (required) 164 The object takes the form of: 165 166{ # This is a JSON template for multiple achievements reset all request. 167 "achievement_ids": [ # The IDs of achievements to reset. 168 "A String", 169 ], 170 "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest. 171 } 172 173</pre> 174</div> 175 176</body></html>