• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file
26  *
27  * Implements GL alpha testing by comparing the output color's alpha to the
28  * alpha_ref intrinsic and emitting a discard based on it.
29  *
30  * The alpha_to_one value overrides the source alpha to 1.0 to implement
31  * GL_SAMPLE_ALPHA_TO_ONE, which applies before the alpha test (and would be
32  * rather silly to use with alpha test, but the spec permits).
33  */
34 
35 #include "nir/nir.h"
36 #include "nir/nir_builder.h"
37 
38 void
nir_lower_alpha_test(nir_shader * shader,enum compare_func func,bool alpha_to_one)39 nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
40                      bool alpha_to_one)
41 {
42    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
43 
44    nir_foreach_function(function, shader) {
45       nir_function_impl *impl = function->impl;
46       nir_builder b;
47       nir_builder_init(&b, impl);
48       b.cursor = nir_before_cf_list(&impl->body);
49 
50       nir_foreach_block(block, impl) {
51          nir_foreach_instr_safe(instr, block) {
52             if (instr->type == nir_instr_type_intrinsic) {
53                nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
54 
55                nir_variable *out = NULL;
56 
57                switch (intr->intrinsic) {
58                case nir_intrinsic_store_var:
59                   out = intr->variables[0]->var;
60                   break;
61                case nir_intrinsic_store_output:
62                   /* already had i/o lowered.. lookup the matching output var: */
63                   nir_foreach_variable(var, &shader->outputs) {
64                      int drvloc = var->data.driver_location;
65                      if (nir_intrinsic_base(intr) == drvloc) {
66                         out = var;
67                         break;
68                      }
69                   }
70                   assume(out);
71                   break;
72                default:
73                   continue;
74                }
75 
76                if (out->data.mode != nir_var_shader_out)
77                   continue;
78 
79                if (out->data.location != FRAG_RESULT_COLOR &&
80                    out->data.location != FRAG_RESULT_DATA0)
81                   continue;
82 
83                b.cursor = nir_before_instr(&intr->instr);
84 
85                nir_ssa_def *alpha;
86                if (alpha_to_one) {
87                   alpha = nir_imm_float(&b, 1.0);
88                } else {
89                   alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[0], 4),
90                                       3);
91                }
92 
93                nir_ssa_def *condition =
94                   nir_compare_func(&b, func,
95                                    alpha, nir_load_alpha_ref_float(&b));
96 
97                nir_intrinsic_instr *discard =
98                   nir_intrinsic_instr_create(b.shader,
99                                              nir_intrinsic_discard_if);
100                discard->num_components = 1;
101                discard->src[0] = nir_src_for_ssa(nir_inot(&b, condition));
102                nir_builder_instr_insert(&b, &discard->instr);
103                shader->info.fs.uses_discard = true;
104             }
105          }
106       }
107 
108       nir_metadata_preserve(impl, nir_metadata_block_index |
109                             nir_metadata_dominance);
110    }
111 }
112