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1 /*
2  * Copyright © 2017 Timothy Arceri
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 /** @file nir_lower_io_arrays_to_elements.c
28  *
29  * Split arrays/matrices with direct indexing into individual elements. This
30  * will allow optimisation passes to better clean up unused elements.
31  *
32  */
33 
34 static unsigned
get_io_offset(nir_builder * b,nir_deref_var * deref,nir_variable * var,unsigned * element_index)35 get_io_offset(nir_builder *b, nir_deref_var *deref, nir_variable *var,
36               unsigned *element_index)
37 {
38    bool vs_in = (b->shader->info.stage == MESA_SHADER_VERTEX) &&
39                 (var->data.mode == nir_var_shader_in);
40 
41    nir_deref *tail = &deref->deref;
42 
43    /* For per-vertex input arrays (i.e. geometry shader inputs), skip the
44     * outermost array index.  Process the rest normally.
45     */
46    if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
47       tail = tail->child;
48    }
49 
50    unsigned offset = 0;
51    while (tail->child != NULL) {
52       tail = tail->child;
53 
54       if (tail->deref_type == nir_deref_type_array) {
55          nir_deref_array *deref_array = nir_deref_as_array(tail);
56          assert(deref_array->deref_array_type != nir_deref_array_type_indirect);
57 
58          unsigned size = glsl_count_attribute_slots(tail->type, vs_in);
59          offset += size * deref_array->base_offset;
60 
61          unsigned num_elements = glsl_type_is_array(tail->type) ?
62             glsl_get_aoa_size(tail->type) : 1;
63 
64          num_elements *= glsl_type_is_matrix(glsl_without_array(tail->type)) ?
65             glsl_get_matrix_columns(glsl_without_array(tail->type)) : 1;
66 
67          *element_index += num_elements * deref_array->base_offset;
68       } else if (tail->deref_type == nir_deref_type_struct) {
69          /* TODO: we could also add struct splitting support to this pass */
70          break;
71       }
72    }
73 
74    return offset;
75 }
76 
77 static nir_variable **
get_array_elements(struct hash_table * ht,nir_variable * var,gl_shader_stage stage)78 get_array_elements(struct hash_table *ht, nir_variable *var,
79                    gl_shader_stage stage)
80 {
81    nir_variable **elements;
82    struct hash_entry *entry = _mesa_hash_table_search(ht, var);
83    if (!entry) {
84       const struct glsl_type *type = var->type;
85       if (nir_is_per_vertex_io(var, stage)) {
86          assert(glsl_type_is_array(type));
87          type = glsl_get_array_element(type);
88       }
89 
90       unsigned num_elements = glsl_type_is_array(type) ?
91          glsl_get_aoa_size(type) : 1;
92 
93       num_elements *= glsl_type_is_matrix(glsl_without_array(type)) ?
94          glsl_get_matrix_columns(glsl_without_array(type)) : 1;
95 
96       elements = (nir_variable **) calloc(num_elements, sizeof(nir_variable *));
97       _mesa_hash_table_insert(ht, var, elements);
98    } else {
99       elements = (nir_variable **) entry->data;
100    }
101 
102    return elements;
103 }
104 
105 static void
create_array_deref(nir_intrinsic_instr * arr_intr,nir_intrinsic_instr * element_intr)106 create_array_deref(nir_intrinsic_instr *arr_intr,
107                    nir_intrinsic_instr *element_intr)
108 {
109    assert(arr_intr->variables[0]->deref.child);
110 
111    nir_deref *parent = &element_intr->variables[0]->deref;
112    nir_deref_array *darr =
113             nir_deref_as_array(arr_intr->variables[0]->deref.child);
114    nir_deref_array *ndarr = nir_deref_array_create(parent);
115 
116    ndarr->deref.type = glsl_get_array_element(parent->type);
117    ndarr->deref_array_type = darr->deref_array_type;
118    ndarr->base_offset = darr->base_offset;
119 
120    if (ndarr->deref_array_type == nir_deref_array_type_indirect)
121       nir_src_copy(&ndarr->indirect, &darr->indirect, parent);
122 
123    element_intr->variables[0]->deref.child = &ndarr->deref;
124 }
125 
126 static void
lower_array(nir_builder * b,nir_intrinsic_instr * intr,nir_variable * var,struct hash_table * varyings)127 lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var,
128             struct hash_table *varyings)
129 {
130    b->cursor = nir_before_instr(&intr->instr);
131 
132    nir_variable **elements =
133       get_array_elements(varyings, var, b->shader->info.stage);
134 
135    unsigned elements_index = 0;
136    unsigned io_offset = get_io_offset(b, intr->variables[0], var,
137                                       &elements_index);
138 
139    nir_variable *element = elements[elements_index];
140    if (!element) {
141          element = nir_variable_clone(var, b->shader);
142          element->data.location =  var->data.location + io_offset;
143 
144          const struct glsl_type *type = glsl_without_array(element->type);
145 
146          /* This pass also splits matrices so we need give them a new type. */
147          if (glsl_type_is_matrix(type)) {
148             type = glsl_vector_type(glsl_get_base_type(type),
149                                     glsl_get_vector_elements(type));
150          }
151 
152          if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
153             type = glsl_get_array_instance(type,
154                                            glsl_get_length(element->type));
155          }
156 
157          element->type = type;
158          elements[elements_index] = element;
159 
160          nir_shader_add_variable(b->shader, element);
161    }
162 
163    nir_intrinsic_instr *element_intr =
164       nir_intrinsic_instr_create(b->shader, intr->intrinsic);
165    element_intr->num_components = intr->num_components;
166    element_intr->variables[0] = nir_deref_var_create(element_intr, element);
167 
168    if (intr->intrinsic != nir_intrinsic_store_var) {
169       nir_ssa_dest_init(&element_intr->instr, &element_intr->dest,
170                         intr->num_components, intr->dest.ssa.bit_size, NULL);
171 
172       if (intr->intrinsic == nir_intrinsic_interp_var_at_offset ||
173           intr->intrinsic == nir_intrinsic_interp_var_at_sample) {
174          nir_src_copy(&element_intr->src[0], &intr->src[0],
175                       &element_intr->instr);
176       }
177 
178       nir_ssa_def_rewrite_uses(&intr->dest.ssa,
179                                nir_src_for_ssa(&element_intr->dest.ssa));
180    } else {
181       nir_intrinsic_set_write_mask(element_intr,
182                                    nir_intrinsic_write_mask(intr));
183       nir_src_copy(&element_intr->src[0], &intr->src[0],
184                    &element_intr->instr);
185    }
186 
187    if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
188       create_array_deref(intr, element_intr);
189    }
190 
191    nir_builder_instr_insert(b, &element_intr->instr);
192 
193    /* Remove the old load intrinsic */
194    nir_instr_remove(&intr->instr);
195 }
196 
197 static bool
deref_has_indirect(nir_builder * b,nir_variable * var,nir_deref_var * deref)198 deref_has_indirect(nir_builder *b, nir_variable *var, nir_deref_var *deref)
199 {
200    nir_deref *tail = &deref->deref;
201 
202    if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
203       tail = tail->child;
204    }
205 
206    for (tail = tail->child; tail; tail = tail->child) {
207       if (tail->deref_type != nir_deref_type_array)
208          continue;
209 
210       nir_deref_array *arr = nir_deref_as_array(tail);
211       if (arr->deref_array_type == nir_deref_array_type_indirect)
212          return true;
213    }
214 
215    return false;
216 }
217 
218 /* Creates a mask of locations that contains arrays that are indexed via
219  * indirect indexing.
220  */
221 static void
create_indirects_mask(nir_shader * shader,uint64_t * indirects,uint64_t * patch_indirects,nir_variable_mode mode)222 create_indirects_mask(nir_shader *shader, uint64_t *indirects,
223                       uint64_t *patch_indirects, nir_variable_mode mode)
224 {
225    nir_foreach_function(function, shader) {
226       if (function->impl) {
227          nir_builder b;
228          nir_builder_init(&b, function->impl);
229 
230          nir_foreach_block(block, function->impl) {
231             nir_foreach_instr_safe(instr, block) {
232 
233                if (instr->type != nir_instr_type_intrinsic)
234                   continue;
235 
236                nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
237 
238                if (intr->intrinsic != nir_intrinsic_load_var &&
239                    intr->intrinsic != nir_intrinsic_store_var &&
240                    intr->intrinsic != nir_intrinsic_interp_var_at_centroid &&
241                    intr->intrinsic != nir_intrinsic_interp_var_at_sample &&
242                    intr->intrinsic != nir_intrinsic_interp_var_at_offset)
243                   continue;
244 
245                nir_variable *var = intr->variables[0]->var;
246 
247                if (var->data.mode != mode)
248                   continue;
249 
250                uint64_t loc_mask = ((uint64_t)1) << var->data.location;
251                if (var->data.patch) {
252                   if (deref_has_indirect(&b, var, intr->variables[0]))
253                      patch_indirects[var->data.location_frac] |= loc_mask;
254                } else {
255                   if (deref_has_indirect(&b, var, intr->variables[0]))
256                      indirects[var->data.location_frac] |= loc_mask;
257                }
258             }
259          }
260       }
261    }
262 }
263 
264 static void
lower_io_arrays_to_elements(nir_shader * shader,nir_variable_mode mask,uint64_t * indirects,uint64_t * patch_indirects,struct hash_table * varyings,bool after_cross_stage_opts)265 lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
266                             uint64_t *indirects, uint64_t *patch_indirects,
267                             struct hash_table *varyings,
268                             bool after_cross_stage_opts)
269 {
270    nir_foreach_function(function, shader) {
271       if (function->impl) {
272          nir_builder b;
273          nir_builder_init(&b, function->impl);
274 
275          nir_foreach_block(block, function->impl) {
276             nir_foreach_instr_safe(instr, block) {
277                if (instr->type != nir_instr_type_intrinsic)
278                   continue;
279 
280                nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
281 
282                if (intr->intrinsic != nir_intrinsic_load_var &&
283                    intr->intrinsic != nir_intrinsic_store_var &&
284                    intr->intrinsic != nir_intrinsic_interp_var_at_centroid &&
285                    intr->intrinsic != nir_intrinsic_interp_var_at_sample &&
286                    intr->intrinsic != nir_intrinsic_interp_var_at_offset)
287                   continue;
288 
289                nir_variable *var = intr->variables[0]->var;
290 
291                /* Skip indirects */
292                uint64_t loc_mask = ((uint64_t)1) << var->data.location;
293                if (var->data.patch) {
294                   if (patch_indirects[var->data.location_frac] & loc_mask)
295                      continue;
296                } else {
297                   if (indirects[var->data.location_frac] & loc_mask)
298                      continue;
299                }
300 
301                nir_variable_mode mode = var->data.mode;
302 
303                const struct glsl_type *type = var->type;
304                if (nir_is_per_vertex_io(var, b.shader->info.stage)) {
305                   assert(glsl_type_is_array(type));
306                   type = glsl_get_array_element(type);
307                }
308 
309                /* Skip types we cannot split.
310                 *
311                 * TODO: Add support for struct splitting.
312                 */
313                if ((!glsl_type_is_array(type) && !glsl_type_is_matrix(type))||
314                    glsl_type_is_struct(glsl_without_array(type)))
315                   continue;
316 
317                /* Skip builtins */
318                if (!after_cross_stage_opts &&
319                    var->data.location < VARYING_SLOT_VAR0 &&
320                    var->data.location >= 0)
321                   continue;
322 
323                /* Don't bother splitting if we can't opt away any unused
324                 * elements.
325                 */
326                if (!after_cross_stage_opts && var->data.always_active_io)
327                   continue;
328 
329                switch (intr->intrinsic) {
330                case nir_intrinsic_interp_var_at_centroid:
331                case nir_intrinsic_interp_var_at_sample:
332                case nir_intrinsic_interp_var_at_offset:
333                case nir_intrinsic_load_var:
334                case nir_intrinsic_store_var:
335                   if ((mask & nir_var_shader_in && mode == nir_var_shader_in) ||
336                       (mask & nir_var_shader_out && mode == nir_var_shader_out))
337                      lower_array(&b, intr, var, varyings);
338                   break;
339                default:
340                   break;
341                }
342             }
343          }
344       }
345    }
346 }
347 
348 void
nir_lower_io_arrays_to_elements_no_indirects(nir_shader * shader)349 nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader)
350 {
351    struct hash_table *split_inputs =
352       _mesa_hash_table_create(NULL, _mesa_hash_pointer,
353                               _mesa_key_pointer_equal);
354    struct hash_table *split_outputs =
355       _mesa_hash_table_create(NULL, _mesa_hash_pointer,
356                               _mesa_key_pointer_equal);
357 
358    uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
359 
360    lower_io_arrays_to_elements(shader, nir_var_shader_out, indirects,
361                                patch_indirects, split_outputs, true);
362 
363    lower_io_arrays_to_elements(shader, nir_var_shader_in, indirects,
364                                patch_indirects, split_inputs, true);
365 
366    /* Remove old input from the shaders inputs list */
367    struct hash_entry *entry;
368    hash_table_foreach(split_inputs, entry) {
369       nir_variable *var = (nir_variable *) entry->key;
370       exec_node_remove(&var->node);
371 
372       free(entry->data);
373    }
374 
375    /* Remove old output from the shaders outputs list */
376    hash_table_foreach(split_outputs, entry) {
377       nir_variable *var = (nir_variable *) entry->key;
378       exec_node_remove(&var->node);
379 
380       free(entry->data);
381    }
382 
383    _mesa_hash_table_destroy(split_inputs, NULL);
384    _mesa_hash_table_destroy(split_outputs, NULL);
385 }
386 
387 void
nir_lower_io_arrays_to_elements(nir_shader * producer,nir_shader * consumer)388 nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
389 {
390    struct hash_table *split_inputs =
391       _mesa_hash_table_create(NULL, _mesa_hash_pointer,
392                               _mesa_key_pointer_equal);
393    struct hash_table *split_outputs =
394       _mesa_hash_table_create(NULL, _mesa_hash_pointer,
395                               _mesa_key_pointer_equal);
396 
397    uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
398    create_indirects_mask(producer, indirects, patch_indirects,
399                          nir_var_shader_out);
400    create_indirects_mask(consumer, indirects, patch_indirects,
401                          nir_var_shader_in);
402 
403    lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects,
404                                patch_indirects, split_outputs, false);
405 
406    lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects,
407                                patch_indirects, split_inputs, false);
408 
409    /* Remove old input from the shaders inputs list */
410    struct hash_entry *entry;
411    hash_table_foreach(split_inputs, entry) {
412       nir_variable *var = (nir_variable *) entry->key;
413       exec_node_remove(&var->node);
414 
415       free(entry->data);
416    }
417 
418    /* Remove old output from the shaders outputs list */
419    hash_table_foreach(split_outputs, entry) {
420       nir_variable *var = (nir_variable *) entry->key;
421       exec_node_remove(&var->node);
422 
423       free(entry->data);
424    }
425 
426    _mesa_hash_table_destroy(split_inputs, NULL);
427    _mesa_hash_table_destroy(split_outputs, NULL);
428 }
429