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1 /*
2  * Copyright 2017 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "si_shader.h"
25 #include "si_shader_internal.h"
26 
27 #include "ac_nir_to_llvm.h"
28 
29 #include "tgsi/tgsi_from_mesa.h"
30 
31 #include "compiler/nir/nir.h"
32 #include "compiler/nir_types.h"
33 
34 
35 static int
type_size(const struct glsl_type * type)36 type_size(const struct glsl_type *type)
37 {
38    return glsl_count_attribute_slots(type, false);
39 }
40 
scan_instruction(struct tgsi_shader_info * info,nir_instr * instr)41 static void scan_instruction(struct tgsi_shader_info *info,
42 			     nir_instr *instr)
43 {
44 	if (instr->type == nir_instr_type_alu) {
45 		nir_alu_instr *alu = nir_instr_as_alu(instr);
46 
47 		switch (alu->op) {
48 		case nir_op_fddx:
49 		case nir_op_fddy:
50 		case nir_op_fddx_fine:
51 		case nir_op_fddy_fine:
52 		case nir_op_fddx_coarse:
53 		case nir_op_fddy_coarse:
54 			info->uses_derivatives = true;
55 			break;
56 		default:
57 			break;
58 		}
59 	} else if (instr->type == nir_instr_type_tex) {
60 		nir_tex_instr *tex = nir_instr_as_tex(instr);
61 
62 		if (!tex->texture) {
63 			info->samplers_declared |=
64 				u_bit_consecutive(tex->sampler_index, 1);
65 		}
66 
67 		switch (tex->op) {
68 		case nir_texop_tex:
69 		case nir_texop_txb:
70 		case nir_texop_lod:
71 			info->uses_derivatives = true;
72 			break;
73 		default:
74 			break;
75 		}
76 	} else if (instr->type == nir_instr_type_intrinsic) {
77 		nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
78 
79 		switch (intr->intrinsic) {
80 		case nir_intrinsic_load_front_face:
81 			info->uses_frontface = 1;
82 			break;
83 		case nir_intrinsic_load_instance_id:
84 			info->uses_instanceid = 1;
85 			break;
86 		case nir_intrinsic_load_invocation_id:
87 			info->uses_invocationid = true;
88 			break;
89 		case nir_intrinsic_load_vertex_id:
90 			info->uses_vertexid = 1;
91 			break;
92 		case nir_intrinsic_load_vertex_id_zero_base:
93 			info->uses_vertexid_nobase = 1;
94 			break;
95 		case nir_intrinsic_load_base_vertex:
96 			info->uses_basevertex = 1;
97 			break;
98 		case nir_intrinsic_load_primitive_id:
99 			info->uses_primid = 1;
100 			break;
101 		case nir_intrinsic_load_sample_mask_in:
102 			info->reads_samplemask = true;
103 			break;
104 		case nir_intrinsic_load_tess_level_inner:
105 		case nir_intrinsic_load_tess_level_outer:
106 			info->reads_tess_factors = true;
107 			break;
108 		case nir_intrinsic_image_store:
109 		case nir_intrinsic_image_atomic_add:
110 		case nir_intrinsic_image_atomic_min:
111 		case nir_intrinsic_image_atomic_max:
112 		case nir_intrinsic_image_atomic_and:
113 		case nir_intrinsic_image_atomic_or:
114 		case nir_intrinsic_image_atomic_xor:
115 		case nir_intrinsic_image_atomic_exchange:
116 		case nir_intrinsic_image_atomic_comp_swap:
117 		case nir_intrinsic_store_ssbo:
118 		case nir_intrinsic_ssbo_atomic_add:
119 		case nir_intrinsic_ssbo_atomic_imin:
120 		case nir_intrinsic_ssbo_atomic_umin:
121 		case nir_intrinsic_ssbo_atomic_imax:
122 		case nir_intrinsic_ssbo_atomic_umax:
123 		case nir_intrinsic_ssbo_atomic_and:
124 		case nir_intrinsic_ssbo_atomic_or:
125 		case nir_intrinsic_ssbo_atomic_xor:
126 		case nir_intrinsic_ssbo_atomic_exchange:
127 		case nir_intrinsic_ssbo_atomic_comp_swap:
128 			info->writes_memory = true;
129 			break;
130 		default:
131 			break;
132 		}
133 	}
134 }
135 
si_nir_scan_tess_ctrl(const struct nir_shader * nir,const struct tgsi_shader_info * info,struct tgsi_tessctrl_info * out)136 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
137 			   const struct tgsi_shader_info *info,
138 			   struct tgsi_tessctrl_info *out)
139 {
140 	memset(out, 0, sizeof(*out));
141 
142 	if (nir->info.stage != MESA_SHADER_TESS_CTRL)
143 		return;
144 
145 	/* Initial value = true. Here the pass will accumulate results from
146 	 * multiple segments surrounded by barriers. If tess factors aren't
147 	 * written at all, it's a shader bug and we don't care if this will be
148 	 * true.
149 	 */
150 	out->tessfactors_are_def_in_all_invocs = true;
151 
152 	/* TODO: Implement scanning of tess factors, see tgsi backend. */
153 }
154 
si_nir_scan_shader(const struct nir_shader * nir,struct tgsi_shader_info * info)155 void si_nir_scan_shader(const struct nir_shader *nir,
156 			struct tgsi_shader_info *info)
157 {
158 	nir_function *func;
159 	unsigned i;
160 
161 	assert(nir->info.stage == MESA_SHADER_VERTEX ||
162 	       nir->info.stage == MESA_SHADER_GEOMETRY ||
163 	       nir->info.stage == MESA_SHADER_TESS_CTRL ||
164 	       nir->info.stage == MESA_SHADER_TESS_EVAL ||
165 	       nir->info.stage == MESA_SHADER_FRAGMENT);
166 
167 	info->processor = pipe_shader_type_from_mesa(nir->info.stage);
168 	info->num_tokens = 2; /* indicate that the shader is non-empty */
169 	info->num_instructions = 2;
170 
171 	if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
172 		info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
173 			nir->info.tess.tcs_vertices_out;
174 	}
175 
176 	if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
177 		if (nir->info.tess.primitive_mode == GL_ISOLINES)
178 			info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
179 		else
180 			info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
181 
182 		STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
183 		STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
184 			      PIPE_TESS_SPACING_FRACTIONAL_ODD);
185 		STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
186 			      PIPE_TESS_SPACING_FRACTIONAL_EVEN);
187 
188 		info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
189 		info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
190 		info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
191 	}
192 
193 	if (nir->info.stage == MESA_SHADER_GEOMETRY) {
194 		info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
195 		info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
196 		info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
197 		info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
198 	}
199 
200 	i = 0;
201 	uint64_t processed_inputs = 0;
202 	unsigned num_inputs = 0;
203 	nir_foreach_variable(variable, &nir->inputs) {
204 		unsigned semantic_name, semantic_index;
205 		unsigned attrib_count = glsl_count_attribute_slots(variable->type,
206 								   nir->info.stage == MESA_SHADER_VERTEX);
207 
208 		/* Vertex shader inputs don't have semantics. The state
209 		 * tracker has already mapped them to attributes via
210 		 * variable->data.driver_location.
211 		 */
212 		if (nir->info.stage == MESA_SHADER_VERTEX)
213 			continue;
214 
215 		assert(nir->info.stage != MESA_SHADER_FRAGMENT ||
216 		       (attrib_count == 1 && "not implemented"));
217 
218 		/* Fragment shader position is a system value. */
219 		if (nir->info.stage == MESA_SHADER_FRAGMENT &&
220 		    variable->data.location == VARYING_SLOT_POS) {
221 			if (variable->data.pixel_center_integer)
222 				info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
223 					TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
224 
225 			num_inputs++;
226 			continue;
227 		}
228 
229 		i = variable->data.driver_location;
230 		if (processed_inputs & ((uint64_t)1 << i))
231 			continue;
232 
233 		processed_inputs |= ((uint64_t)1 << i);
234 		num_inputs++;
235 
236 		tgsi_get_gl_varying_semantic(variable->data.location, true,
237 					     &semantic_name, &semantic_index);
238 
239 		info->input_semantic_name[i] = semantic_name;
240 		info->input_semantic_index[i] = semantic_index;
241 
242 		if (semantic_name == TGSI_SEMANTIC_PRIMID)
243 			info->uses_primid = true;
244 
245 		if (variable->data.sample)
246 			info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
247 		else if (variable->data.centroid)
248 			info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
249 		else
250 			info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
251 
252 		enum glsl_base_type base_type =
253 			glsl_get_base_type(glsl_without_array(variable->type));
254 
255 		switch (variable->data.interpolation) {
256 		case INTERP_MODE_NONE:
257 			if (glsl_base_type_is_integer(base_type)) {
258 				info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
259 				break;
260 			}
261 
262 			if (semantic_name == TGSI_SEMANTIC_COLOR) {
263 				info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
264 				goto persp_locations;
265 			}
266 			/* fall-through */
267 		case INTERP_MODE_SMOOTH:
268 			assert(!glsl_base_type_is_integer(base_type));
269 
270 			info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
271 
272 		persp_locations:
273 			if (variable->data.sample)
274 				info->uses_persp_sample = true;
275 			else if (variable->data.centroid)
276 				info->uses_persp_centroid = true;
277 			else
278 				info->uses_persp_center = true;
279 			break;
280 
281 		case INTERP_MODE_NOPERSPECTIVE:
282 			assert(!glsl_base_type_is_integer(base_type));
283 
284 			info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
285 
286 			if (variable->data.sample)
287 				info->uses_linear_sample = true;
288 			else if (variable->data.centroid)
289 				info->uses_linear_centroid = true;
290 			else
291 				info->uses_linear_center = true;
292 			break;
293 
294 		case INTERP_MODE_FLAT:
295 			info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
296 			break;
297 		}
298 
299 		/* TODO make this more precise */
300 		if (variable->data.location == VARYING_SLOT_COL0)
301 			info->colors_read |= 0x0f;
302 		else if (variable->data.location == VARYING_SLOT_COL1)
303 			info->colors_read |= 0xf0;
304 	}
305 
306 	if (nir->info.stage != MESA_SHADER_VERTEX)
307 		info->num_inputs = num_inputs;
308 	else
309 		info->num_inputs = nir->num_inputs;
310 
311 	i = 0;
312 	uint64_t processed_outputs = 0;
313 	unsigned num_outputs = 0;
314 	nir_foreach_variable(variable, &nir->outputs) {
315 		unsigned semantic_name, semantic_index;
316 
317 		if (nir->info.stage == MESA_SHADER_FRAGMENT) {
318 			tgsi_get_gl_frag_result_semantic(variable->data.location,
319 				&semantic_name, &semantic_index);
320 
321 			/* Adjust for dual source blending */
322 			if (variable->data.index > 0) {
323 				semantic_index++;
324 			}
325 		} else {
326 			tgsi_get_gl_varying_semantic(variable->data.location, true,
327 						     &semantic_name, &semantic_index);
328 		}
329 
330 		i = variable->data.driver_location;
331 		if (processed_outputs & ((uint64_t)1 << i))
332 			continue;
333 
334 		processed_outputs |= ((uint64_t)1 << i);
335 		num_outputs++;
336 
337 		info->output_semantic_name[i] = semantic_name;
338 		info->output_semantic_index[i] = semantic_index;
339 		info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
340 
341 		unsigned num_components = 4;
342 		unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
343 		if (vector_elements)
344 			num_components = vector_elements;
345 
346 		unsigned gs_out_streams;
347 		if (variable->data.stream & (1u << 31)) {
348 			gs_out_streams = variable->data.stream & ~(1u << 31);
349 		} else {
350 			assert(variable->data.stream < 4);
351 			gs_out_streams = 0;
352 			for (unsigned j = 0; j < num_components; ++j)
353 				gs_out_streams |= variable->data.stream << (2 * (variable->data.location_frac + j));
354 		}
355 
356 		unsigned streamx = gs_out_streams & 3;
357 		unsigned streamy = (gs_out_streams >> 2) & 3;
358 		unsigned streamz = (gs_out_streams >> 4) & 3;
359 		unsigned streamw = (gs_out_streams >> 6) & 3;
360 
361 		if (info->output_usagemask[i] & TGSI_WRITEMASK_X) {
362 			info->output_streams[i] |= streamx;
363 			info->num_stream_output_components[streamx]++;
364 		}
365 		if (info->output_usagemask[i] & TGSI_WRITEMASK_Y) {
366 			info->output_streams[i] |= streamy << 2;
367 			info->num_stream_output_components[streamy]++;
368 		}
369 		if (info->output_usagemask[i] & TGSI_WRITEMASK_Z) {
370 			info->output_streams[i] |= streamz << 4;
371 			info->num_stream_output_components[streamz]++;
372 		}
373 		if (info->output_usagemask[i] & TGSI_WRITEMASK_W) {
374 			info->output_streams[i] |= streamw << 6;
375 			info->num_stream_output_components[streamw]++;
376 		}
377 
378 		switch (semantic_name) {
379 		case TGSI_SEMANTIC_PRIMID:
380 			info->writes_primid = true;
381 			break;
382 		case TGSI_SEMANTIC_VIEWPORT_INDEX:
383 			info->writes_viewport_index = true;
384 			break;
385 		case TGSI_SEMANTIC_LAYER:
386 			info->writes_layer = true;
387 			break;
388 		case TGSI_SEMANTIC_PSIZE:
389 			info->writes_psize = true;
390 			break;
391 		case TGSI_SEMANTIC_CLIPVERTEX:
392 			info->writes_clipvertex = true;
393 			break;
394 		case TGSI_SEMANTIC_COLOR:
395 			info->colors_written |= 1 << semantic_index;
396 			break;
397 		case TGSI_SEMANTIC_STENCIL:
398 			info->writes_stencil = true;
399 			break;
400 		case TGSI_SEMANTIC_SAMPLEMASK:
401 			info->writes_samplemask = true;
402 			break;
403 		case TGSI_SEMANTIC_EDGEFLAG:
404 			info->writes_edgeflag = true;
405 			break;
406 		case TGSI_SEMANTIC_POSITION:
407 			if (info->processor == PIPE_SHADER_FRAGMENT)
408 				info->writes_z = true;
409 			else
410 				info->writes_position = true;
411 			break;
412 		}
413 
414 		if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
415 			switch (semantic_name) {
416 			case TGSI_SEMANTIC_PATCH:
417 				info->reads_perpatch_outputs = true;
418 			break;
419 			case TGSI_SEMANTIC_TESSINNER:
420 			case TGSI_SEMANTIC_TESSOUTER:
421 				info->reads_tessfactor_outputs = true;
422 			break;
423 			default:
424 				info->reads_pervertex_outputs = true;
425 			}
426 		}
427 	}
428 
429 	info->num_outputs = num_outputs;
430 
431 	nir_foreach_variable(variable, &nir->uniforms) {
432 		const struct glsl_type *type = variable->type;
433 		enum glsl_base_type base_type =
434 			glsl_get_base_type(glsl_without_array(type));
435 		unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
436 
437 		/* We rely on the fact that nir_lower_samplers_as_deref has
438 		 * eliminated struct dereferences.
439 		 */
440 		if (base_type == GLSL_TYPE_SAMPLER)
441 			info->samplers_declared |=
442 				u_bit_consecutive(variable->data.binding, aoa_size);
443 		else if (base_type == GLSL_TYPE_IMAGE)
444 			info->images_declared |=
445 				u_bit_consecutive(variable->data.binding, aoa_size);
446 	}
447 
448 	info->num_written_clipdistance = nir->info.clip_distance_array_size;
449 	info->num_written_culldistance = nir->info.cull_distance_array_size;
450 	info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
451 	info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
452 
453 	if (info->processor == PIPE_SHADER_FRAGMENT)
454 		info->uses_kill = nir->info.fs.uses_discard;
455 
456 	/* TODO make this more accurate */
457 	info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
458 	info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
459 
460 	func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
461 	nir_foreach_block(block, func->impl) {
462 		nir_foreach_instr(instr, block)
463 			scan_instruction(info, instr);
464 	}
465 }
466 
467 /**
468  * Perform "lowering" operations on the NIR that are run once when the shader
469  * selector is created.
470  */
471 void
si_lower_nir(struct si_shader_selector * sel)472 si_lower_nir(struct si_shader_selector* sel)
473 {
474 	/* Adjust the driver location of inputs and outputs. The state tracker
475 	 * interprets them as slots, while the ac/nir backend interprets them
476 	 * as individual components.
477 	 */
478 	nir_foreach_variable(variable, &sel->nir->inputs)
479 		variable->data.driver_location *= 4;
480 
481 	nir_foreach_variable(variable, &sel->nir->outputs) {
482 		variable->data.driver_location *= 4;
483 
484 		if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
485 			if (variable->data.location == FRAG_RESULT_DEPTH)
486 				variable->data.driver_location += 2;
487 			else if (variable->data.location == FRAG_RESULT_STENCIL)
488 				variable->data.driver_location += 1;
489 		}
490 	}
491 
492 	/* Perform lowerings (and optimizations) of code.
493 	 *
494 	 * Performance considerations aside, we must:
495 	 * - lower certain ALU operations
496 	 * - ensure constant offsets for texture instructions are folded
497 	 *   and copy-propagated
498 	 */
499 	NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size,
500 		   (nir_lower_io_options)0);
501 	NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo);
502 
503 	NIR_PASS_V(sel->nir, nir_lower_returns);
504 	NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
505 	NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
506 	NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
507 
508 	static const struct nir_lower_tex_options lower_tex_options = {
509 		.lower_txp = ~0u,
510 	};
511 	NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
512 
513 	const nir_lower_subgroups_options subgroups_options = {
514 		.subgroup_size = 64,
515 		.ballot_bit_size = 32,
516 		.lower_to_scalar = true,
517 		.lower_subgroup_masks = true,
518 		.lower_vote_trivial = false,
519 	};
520 	NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
521 
522 	bool progress;
523 	do {
524 		progress = false;
525 
526 		/* (Constant) copy propagation is needed for txf with offsets. */
527 		NIR_PASS(progress, sel->nir, nir_copy_prop);
528 		NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
529 		NIR_PASS(progress, sel->nir, nir_opt_dce);
530 		if (nir_opt_trivial_continues(sel->nir)) {
531 			progress = true;
532 			NIR_PASS(progress, sel->nir, nir_copy_prop);
533 			NIR_PASS(progress, sel->nir, nir_opt_dce);
534 		}
535 		NIR_PASS(progress, sel->nir, nir_opt_if);
536 		NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
537 		NIR_PASS(progress, sel->nir, nir_opt_cse);
538 		NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8);
539 
540 		/* Needed for algebraic lowering */
541 		NIR_PASS(progress, sel->nir, nir_opt_algebraic);
542 		NIR_PASS(progress, sel->nir, nir_opt_constant_folding);
543 
544 		NIR_PASS(progress, sel->nir, nir_opt_undef);
545 		NIR_PASS(progress, sel->nir, nir_opt_conditional_discard);
546 		if (sel->nir->options->max_unroll_iterations) {
547 			NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
548 		}
549 	} while (progress);
550 }
551 
declare_nir_input_vs(struct si_shader_context * ctx,struct nir_variable * variable,LLVMValueRef out[4])552 static void declare_nir_input_vs(struct si_shader_context *ctx,
553 				 struct nir_variable *variable,
554 				 LLVMValueRef out[4])
555 {
556 	si_llvm_load_input_vs(ctx, variable->data.driver_location / 4, out);
557 }
558 
declare_nir_input_fs(struct si_shader_context * ctx,struct nir_variable * variable,unsigned input_index,LLVMValueRef out[4])559 static void declare_nir_input_fs(struct si_shader_context *ctx,
560 				 struct nir_variable *variable,
561 				 unsigned input_index,
562 				 LLVMValueRef out[4])
563 {
564 	unsigned slot = variable->data.location;
565 	if (slot == VARYING_SLOT_POS) {
566 		out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
567 		out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
568 		out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT);
569 		out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
570 				LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT));
571 		return;
572 	}
573 
574 	si_llvm_load_input_fs(ctx, input_index, out);
575 }
576 
si_nir_load_input_gs(struct ac_shader_abi * abi,unsigned location,unsigned driver_location,unsigned component,unsigned num_components,unsigned vertex_index,unsigned const_index,LLVMTypeRef type)577 LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
578 				  unsigned location,
579 				  unsigned driver_location,
580 				  unsigned component,
581 				  unsigned num_components,
582 				  unsigned vertex_index,
583 				  unsigned const_index,
584 				  LLVMTypeRef type)
585 {
586 	struct si_shader_context *ctx = si_shader_context_from_abi(abi);
587 
588 	LLVMValueRef value[4];
589 	for (unsigned i = component; i < num_components + component; i++) {
590 		value[i] = si_llvm_load_input_gs(&ctx->abi, driver_location  / 4,
591 						 vertex_index, type, i);
592 	}
593 
594 	return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
595 }
596 
597 static LLVMValueRef
si_nir_load_sampler_desc(struct ac_shader_abi * abi,unsigned descriptor_set,unsigned base_index,unsigned constant_index,LLVMValueRef dynamic_index,enum ac_descriptor_type desc_type,bool image,bool write)598 si_nir_load_sampler_desc(struct ac_shader_abi *abi,
599 		         unsigned descriptor_set, unsigned base_index,
600 		         unsigned constant_index, LLVMValueRef dynamic_index,
601 		         enum ac_descriptor_type desc_type, bool image,
602 			 bool write)
603 {
604 	struct si_shader_context *ctx = si_shader_context_from_abi(abi);
605 	LLVMBuilderRef builder = ctx->ac.builder;
606 	LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
607 	LLVMValueRef index = dynamic_index;
608 
609 	assert(!descriptor_set);
610 
611 	if (!index)
612 		index = ctx->ac.i32_0;
613 
614 	index = LLVMBuildAdd(builder, index,
615 			     LLVMConstInt(ctx->ac.i32, base_index + constant_index, false),
616 			     "");
617 
618 	if (image) {
619 		assert(desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
620 		assert(base_index + constant_index < ctx->num_images);
621 
622 		if (dynamic_index)
623 			index = si_llvm_bound_index(ctx, index, ctx->num_images);
624 
625 		index = LLVMBuildSub(ctx->gallivm.builder,
626 				     LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
627 				     index, "");
628 
629 		/* TODO: be smarter about when we use dcc_off */
630 		return si_load_image_desc(ctx, list, index, desc_type, write);
631 	}
632 
633 	assert(base_index + constant_index < ctx->num_samplers);
634 
635 	if (dynamic_index)
636 		index = si_llvm_bound_index(ctx, index, ctx->num_samplers);
637 
638 	index = LLVMBuildAdd(ctx->gallivm.builder, index,
639 			     LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
640 
641 	return si_load_sampler_desc(ctx, list, index, desc_type);
642 }
643 
si_nir_build_llvm(struct si_shader_context * ctx,struct nir_shader * nir)644 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
645 {
646 	struct tgsi_shader_info *info = &ctx->shader->selector->info;
647 
648 	if (nir->info.stage == MESA_SHADER_VERTEX ||
649 	    nir->info.stage == MESA_SHADER_FRAGMENT) {
650 		uint64_t processed_inputs = 0;
651 		nir_foreach_variable(variable, &nir->inputs) {
652 			unsigned attrib_count = glsl_count_attribute_slots(variable->type,
653 									   nir->info.stage == MESA_SHADER_VERTEX);
654 			unsigned input_idx = variable->data.driver_location;
655 
656 			assert(attrib_count == 1);
657 
658 			LLVMValueRef data[4];
659 			unsigned loc = variable->data.location;
660 
661 			/* Packed components share the same location so skip
662 			 * them if we have already processed the location.
663 			 */
664 			if (processed_inputs & ((uint64_t)1 << loc))
665 				continue;
666 
667 			if (nir->info.stage == MESA_SHADER_VERTEX)
668 				declare_nir_input_vs(ctx, variable, data);
669 			else if (nir->info.stage == MESA_SHADER_FRAGMENT)
670 				declare_nir_input_fs(ctx, variable, input_idx / 4, data);
671 
672 			for (unsigned chan = 0; chan < 4; chan++) {
673 				ctx->inputs[input_idx + chan] =
674 					LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
675 			}
676 			processed_inputs |= ((uint64_t)1 << loc);
677 		}
678 	}
679 
680 	ctx->abi.inputs = &ctx->inputs[0];
681 	ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
682 	ctx->abi.clamp_shadow_reference = true;
683 
684 	ctx->num_samplers = util_last_bit(info->samplers_declared);
685 	ctx->num_images = util_last_bit(info->images_declared);
686 
687 	ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL);
688 
689 	return true;
690 }
691