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Searched refs:fpu_spill_mask_ (Results 1 – 5 of 5) sorted by relevance

/art/compiler/optimizing/
Dcode_generator.h237 uint32_t GetFpuSpillMask() const { return fpu_spill_mask_; } in GetFpuSpillMask()
246 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
676 return POPCOUNT(fpu_spill_mask_) * GetFloatingPointSpillSlotSize(); in GetFpuSpillSize()
733 uint32_t fpu_spill_mask_; variable
Dcode_generator_arm_vixl.cc2067 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
2072 if (fpu_spill_mask_ != 0) { in ComputeSpillMask()
2073 uint32_t least_significant_bit = LeastSignificantBit(fpu_spill_mask_); in ComputeSpillMask()
2074 uint32_t most_significant_bit = MostSignificantBit(fpu_spill_mask_); in ComputeSpillMask()
2076 fpu_spill_mask_ |= (1 << i); in ComputeSpillMask()
2134 if (fpu_spill_mask_ != 0) { in GenerateFrameEntry()
2135 uint32_t first = LeastSignificantBit(fpu_spill_mask_); in GenerateFrameEntry()
2138 DCHECK_EQ(fpu_spill_mask_ >> CTZ(fpu_spill_mask_), ~0u >> (32 - POPCOUNT(fpu_spill_mask_))); in GenerateFrameEntry()
2140 __ Vpush(SRegisterList(vixl32::SRegister(first), POPCOUNT(fpu_spill_mask_))); in GenerateFrameEntry()
2141 GetAssembler()->cfi().AdjustCFAOffset(kArmWordSize * POPCOUNT(fpu_spill_mask_)); in GenerateFrameEntry()
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Dcode_generator.cc396 fpu_spill_mask_, in Compile()
939 fpu_spill_mask_(0), in CodeGenerator()
Dcode_generator_mips.cc1264 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
1269 if ((fpu_spill_mask_ != 0) && (POPCOUNT(core_spill_mask_) % 2 != 0)) { in ComputeSpillMask()
1309 CHECK_EQ(fpu_spill_mask_, 0u); in GenerateFrameEntry()
1337 for (uint32_t mask = fpu_spill_mask_; mask != 0; ) { in GenerateFrameEntry()
1377 for (uint32_t mask = fpu_spill_mask_; mask != 0; ) { in GenerateFrameExit()
Dcode_generator_arm64.cc1147 DCHECK(ArtVixlRegCodeCoherentForRegSet(0, 0, fpu_spill_mask_, in GetFramePreservedFPRegisters()
1150 fpu_spill_mask_); in GetFramePreservedFPRegisters()