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Searched refs:WaterMeshNode (Results 1 – 3 of 3) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.h23 class WaterMeshNode: public MeshNode {
25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
26 virtual ~WaterMeshNode() {}; in ~WaterMeshNode()
DWaterMeshNode.cpp19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode() function in WaterMeshNode
23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DFlockingScene.cpp179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]); in updateSceneGraphs()