• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5  * in compliance with the License. You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software distributed under the License
10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11  * or implied. See the License for the specific language governing permissions and limitations under
12  * the License.
13  */
14 
15 #ifndef WATERMESHNODE_H
16 #define WATERMESHNODE_H
17 
18 #include <graphics/Matrix.h>
19 #include <graphics/Mesh.h>
20 #include <graphics/MeshNode.h>
21 #include <graphics/Program.h>
22 
23 class WaterMeshNode: public MeshNode {
24 public:
25     WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
~WaterMeshNode()26     virtual ~WaterMeshNode() {};
27 protected:
28     virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29     virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
30     const int mTime;
31     const GLuint mTextureId1;
32     const GLuint mTextureId2;
33 };
34 
35 #endif
36