Searched refs:workload (Results 1 – 13 of 13) sorted by relevance
100 bool FullPipelineRenderer::setUp(int workload) { in setUp() argument102 if (!Renderer::setUp(workload)) { in setUp()150 float count = workload * workload; in setUp()
27 bool setUp(int workload);
57 bool PixelOutputRenderer::setUp(int workload) { in setUp() argument59 mWorkload = workload; in setUp()60 if (!Renderer::setUp(workload)) { in setUp()
23 bool setUp(int workload);
98 bool ShaderPerfRenderer::setUp(int workload) { in setUp() argument100 if (!Renderer::setUp(workload)) { in setUp()109 spFragment[index - 1] = (char) (((int) '0') + workload); in setUp()
108 private static native boolean startBenchmark(int workload, int numFrames, double[] frameTimes); in startBenchmark() argument139 int workload = i + 1; in run() local142 success = startBenchmark(workload, mNumFrames, times); in run()
29 bool ReferenceRenderer::setUp(int workload) { in setUp() argument37 if (!Renderer::setUp(workload)) { in setUp()
26 bool setUp(int workload);
43 JNIEnv* env, jclass /*clazz*/, jint workload, jint numFrames, jdoubleArray frameTimes) { in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark() argument49 bool success = gRenderer->setUp(workload); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()
81 bool ContextSwitchRenderer::setUp(int workload) { in setUp() argument83 mWorkload = workload; in setUp()84 if (!Renderer::setUp(workload)) { in setUp()
24 virtual bool setUp(int workload);