• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5  * in compliance with the License. You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software distributed under the License
10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11  * or implied. See the License for the specific language governing permissions and limitations under
12  * the License.
13  */
14 #ifndef RENDERER_H
15 #define RENDERER_H
16 
17 #include <EGL/egl.h>
18 #include <GLES2/gl2.h>
19 #include <GLES2/gl2ext.h>
20 
21 class Renderer {
22 public:
23     Renderer(EGLNativeWindowType window, bool offscreen);
24     virtual bool setUp(int workload);
25     virtual bool tearDown();
26     bool eglSetUp();
27     void eglTearDown();
28 
29     bool draw();
30     virtual void drawWorkload() = 0;
~Renderer()31     virtual ~Renderer() {};
32     static const int OFFSCREEN_INNER_FRAMES = 100;
33     static const int OFFSCREEN_GRID_SIZE = 10;
34     bool mOffscreen;
35 protected:
36     EGLDisplay mEglDisplay;
37     EGLSurface mEglSurface;
38     EGLContext mEglContext;
39     EGLConfig mGlConfig;
40     GLuint mProgramId;
41     EGLint mWidth;
42     EGLint mHeight;
43     int mFboWidth;// Frame buffer width
44     int mFboHeight;// Frame buffer height
45     GLuint mFboId;// Frame buffer id
46     GLuint mFboDepthId;// Depth buffer id
47     GLuint mFboTexId;// Frame buffer texture id
48     GLuint mFboProgId;// Frame buffer program id
49     GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle
50     GLuint mFboXOffsetUniformHandle;// Frame buffer x offset uniform handle
51     GLuint mFboYOffsetUniformHandle;// Frame buffer y offset uniform handle
52     GLuint mFboPositionHandle;// Frame buffer position handle
53     GLuint mFboTexCoordHandle;// Frame buffer texture coordinate handle
54 private:
55     EGLNativeWindowType mWindow;
56 };
57 #endif
58