Searched refs:mPositionY (Results 1 – 2 of 2) sorted by relevance
502 protected float mPositionY;511 mPositionY = y;524 return pythag(mPositionX - x, mPositionY - y);528 return distanceTo(other.mPositionX, other.mPositionY);544 mPositionY += mVelocityY * tau;563 || mPositionY < 0 || mPositionY >= height;575 while (mPositionY <= -mSize) {576 mPositionY += height + mSize * 2;578 while (mPositionY >= height + mSize) {579 mPositionY -= height + mSize * 2;[all …]
499 protected float mPositionY; field in GameView.Sprite508 mPositionY = y; in setPosition()521 return pythag(mPositionX - x, mPositionY - y); in distanceTo()525 return distanceTo(other.mPositionX, other.mPositionY); in distanceTo()547 mPositionY += mVelocityY * tau; in step()587 || mPositionY < 0 || mPositionY >= height; in isOutsidePlayfield()599 while (mPositionY <= -mSize) { in wrapAtPlayfieldBoundary()600 mPositionY += height + mSize * 2; in wrapAtPlayfieldBoundary()602 while (mPositionY >= height + mSize) { in wrapAtPlayfieldBoundary()603 mPositionY -= height + mSize * 2; in wrapAtPlayfieldBoundary()[all …]