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Searched refs:getState (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h224 const VertexAttribState& getState(int location);
583 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()
640 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
646 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
652 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()
658 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
664 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
670 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()
676 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
682 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
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DGLClientState.cpp275 const GLClientState::VertexAttribState& GLClientState::getState(int location) in getState() function in GLClientState
662 *params = getState(which_state).data; in getClientStatePointer()
/device/google/contexthub/contexthubhal/
Dsystem_comms.h165 virtual int getState() const = 0; // FSM state
227 virtual int getState() const override { in getState() function
Dsystem_comms.cpp255 if (getState() != SESSION_USER) { in handleRx()
256 ALOGE("%s: Invalid state; have %d, need %d", __func__, getState(), SESSION_USER); in handleRx()
463 switch (getState()) { in handleRx()
891 if (getState() != SESSION_USER) { in handleRx()
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp357 const GLClientState::VertexAttribState& state = ctx->m_state->getState(loc); in s_glIsEnabled()
525 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawArrays()
557 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawElements()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1188 const GLClientState::VertexAttribState& state = m_state->getState(i); in getVBOUsage()