Searched refs:getState (Results 1 – 6 of 6) sorted by relevance
224 const VertexAttribState& getState(int location);583 const VertexAttribState& vertexAttrib = getState(index); in getVertexAttribParameter()640 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()646 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()652 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter()658 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()664 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()670 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter()676 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()682 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()[all …]
275 const GLClientState::VertexAttribState& GLClientState::getState(int location) in getState() function in GLClientState662 *params = getState(which_state).data; in getClientStatePointer()
165 virtual int getState() const = 0; // FSM state227 virtual int getState() const override { in getState() function
255 if (getState() != SESSION_USER) { in handleRx()256 ALOGE("%s: Invalid state; have %d, need %d", __func__, getState(), SESSION_USER); in handleRx()463 switch (getState()) { in handleRx()891 if (getState() != SESSION_USER) { in handleRx()
357 const GLClientState::VertexAttribState& state = ctx->m_state->getState(loc); in s_glIsEnabled()525 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawArrays()557 const GLClientState::VertexAttribState& state = ctx->m_state->getState(i); in s_glDrawElements()
1188 const GLClientState::VertexAttribState& state = m_state->getState(i); in getVBOUsage()