D | GL2Encoder.cpp | 1818 GLint location; in s_glLinkProgram() local 1823 location = ctx->m_glGetUniformLocation_enc(self, program, name); in s_glLinkProgram() 1824 ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name); in s_glLinkProgram() 1839 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv() argument 1845 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); in s_glGetUniformiv() 1849 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv() argument 1855 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); in s_glGetUniformfv() 2051 void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) in s_glUniform1f() argument 2054 …GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentShaderProgram(),location); in s_glUniform1f() 2058 void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform1fv() argument [all …]
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