Searched refs:mUVStep (Results 1 – 4 of 4) sorted by relevance
125 mUVStep = 1; in startDevice()132 mUVStep = 1; in startDevice()140 mUVStep = 2; in startDevice()148 mUVStep = 2; in startDevice()158 mUVInRow = (width / 2) * mUVStep; in startDevice()273 U += mUVStep; in drawCheckerboard()274 V += mUVStep; in drawCheckerboard()318 const int iUV = (y / 2) * mUVInRow + (x / 2) * mUVStep; in drawSquare()327 sqU += mUVStep; in drawSquare()328 sqV += mUVStep; in drawSquare()[all …]
148 int mUVStep; variable
146 mUVStep = 1; in startDevice()152 mUVStep = 1; in startDevice()159 mUVStep = 2; in startDevice()166 mUVStep = 2; in startDevice()177 mUVInRow = (width / 2) * mUVStep; in startDevice()293 Y += 2; U += mUVStep; V += mUVStep; in drawCheckerboard()361 const int iUV = (y / 2) * mUVStride + (x / 2) * mUVStep; in drawSquare()369 sqY += 2; sqU += mUVStep; sqV += mUVStep; in drawSquare()391 for (int x = 0; x < mFrameWidth / 2; ++x, U += mUVStep, V += mUVStep) { in drawSolid()402 const int each_in_row = mUVInRow / mUVStep; in drawStripes()[all …]
144 int mUVStep; variable