Searched refs:mUVStride (Results 1 – 3 of 3) sorted by relevance
145 mFrameUOffset = mFrameVOffset + mUVStride * (mFrameHeight / 2); in startDevice()151 mFrameVOffset = mFrameUOffset + mUVStride * (mFrameHeight / 2); in startDevice()284 uint8_t* U = frameU + mUVStride * (y / 2); in drawCheckerboard()285 uint8_t* V = frameV + mUVStride * (y / 2); in drawCheckerboard()361 const int iUV = (y / 2) * mUVStride + (x / 2) * mUVStep; in drawSquare()388 uint8_t* U = mFrameU + y * mUVStride; in drawSolid()389 uint8_t* V = mFrameV + y * mUVStride; in drawSolid()427 const int uv_off = (y / 2) * mUVStride; in drawStripes()
183 const int uvSize = mUVStride * (mFrameHeight / 2); in getCurrentFrameImpl()196 if (mUVStride == mFrameWidth / 2) { in getCurrentFrameImpl()208 uvSource + y * mUVStride, in getCurrentFrameImpl()352 mUVStride = align(mYStride / 2, 16); in commonStartDevice()355 mFrameBufferSize = mYStride * height + mUVStride * height; in commonStartDevice()362 mUVStride = mYStride; in commonStartDevice()364 mFrameBufferSize = mYStride * height + mUVStride * (height / 2); in commonStartDevice()
610 int mUVStride; variable