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Searched refs:BlitState (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/WSI/
DFrameBuffer.hpp28 struct BlitState struct
57 static Routine *copyRoutine(const BlitState &state);
94 BlitState blitState; // State of the current blitRoutine.
95 BlitState updateState; // State of the routine to be generated.
97 …static void blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Po…
DFrameBuffer.cpp154 if(memcmp(&blitState, &updateState, sizeof(BlitState)) != 0) in copyLocked()
166 Routine *FrameBuffer::copyRoutine(const BlitState &state) in copyRoutine()
482 …void FrameBuffer::blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, co… in blend()
/external/swiftshader/src/Main/
DFrameBuffer.hpp28 struct BlitState struct
57 static Routine *copyRoutine(const BlitState &state);
94 BlitState blitState; // State of the current blitRoutine.
95 BlitState updateState; // State of the routine to be generated.
97 …static void blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Po…
DFrameBuffer.cpp154 if(memcmp(&blitState, &updateState, sizeof(BlitState)) != 0) in copyLocked()
166 Routine *FrameBuffer::copyRoutine(const BlitState &state) in copyRoutine()
537 …void FrameBuffer::blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, co… in blend()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp1834 static sw::BlitState blitState = {}; in GetRenderTargetData()
1836 sw::BlitState update; in GetRenderTargetData()
1846 if(memcmp(&blitState, &update, sizeof(sw::BlitState)) != 0) in GetRenderTargetData()