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Searched refs:ConditionalUsage (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp331 enum ConditionalUsage enum
521 …ID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUs…
533 ConditionalUsage m_conditionalUsage;
683 …ription, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsage conditionalUs…
691 ConditionalUsage m_conditionalUsage;
1413 static string textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType condi… in textureLookupVertexTemplate()
1448 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate()
1517 …c> textureLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUs… in textureLookupShaderAttributes()
1541 …upShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsage conditionalUs… in textureLookupShaderUniforms()
2206 …ID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUs… in ShaderCompilerTextureCase()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp331 enum ConditionalUsage enum
521 …ID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUs…
533 ConditionalUsage m_conditionalUsage;
683 …ription, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsage conditionalUs…
691 ConditionalUsage m_conditionalUsage;
1427 static string textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType condi… in textureLookupVertexTemplate()
1463 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate()
1534 …c> textureLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUs… in textureLookupShaderAttributes()
1558 …upShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsage conditionalUs… in textureLookupShaderUniforms()
2226 …ID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUs… in ShaderCompilerTextureCase()
[all …]