Searched refs:ConditionalUsage (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 331 enum ConditionalUsage enum 521 …ID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUs… 533 ConditionalUsage m_conditionalUsage; 683 …ription, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsage conditionalUs… 691 ConditionalUsage m_conditionalUsage; 1413 static string textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType condi… in textureLookupVertexTemplate() 1448 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() 1517 …c> textureLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUs… in textureLookupShaderAttributes() 1541 …upShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsage conditionalUs… in textureLookupShaderUniforms() 2206 …ID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUs… in ShaderCompilerTextureCase() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 331 enum ConditionalUsage enum 521 …ID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUs… 533 ConditionalUsage m_conditionalUsage; 683 …ription, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsage conditionalUs… 691 ConditionalUsage m_conditionalUsage; 1427 static string textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType condi… in textureLookupVertexTemplate() 1463 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() 1534 …c> textureLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUs… in textureLookupShaderAttributes() 1558 …upShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsage conditionalUs… in textureLookupShaderUniforms() 2226 …ID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUs… in ShaderCompilerTextureCase() [all …]
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