Searched refs:D3DRS_FOGTABLEMODE (Results 1 – 10 of 10) sorted by relevance
93 key |= ((uint64_t)context->rs[D3DRS_FOGTABLEMODE]) << 33; in NinePixelShader9_UpdateKey()
169 info.fog_mode = device->context.rs[D3DRS_FOGTABLEMODE]; in NinePixelShader9_GetVariant()
522 if (context->rs[D3DRS_FOGTABLEMODE] == D3DFOG_LINEAR) { in prepare_ps_constants_userbuf()525 } else if (context->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) { in prepare_ps_constants_userbuf()2784 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,3537 [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST,
1828 key.fog_mode = context->rs[D3DRS_FOGTABLEMODE]; in nine_ff_get_ps()
578 captureRenderState(D3DRS_FOGTABLEMODE); in captureVertexRenderStates()
1955 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()2581 case D3DRS_FOGTABLEMODE: in SetRenderState()
345 D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ enumerator
1125 captureRenderState(D3DRS_FOGTABLEMODE); in captureVertexRenderStates()
2417 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()3299 case D3DRS_FOGTABLEMODE: in SetRenderState()
766 D3DRS_FOGTABLEMODE = 35, enumerator