Searched refs:DOT3 (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 146 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() 162 n_dot_VP = DOT3( normal, VP ); in TAG() 206 n_dot_h = correction * DOT3(normal, h); in TAG() 325 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG() 341 n_dot_VP = DOT3( normal, VP ); in TAG() 386 n_dot_h = correction * DOT3(normal, h); in TAG() 481 n_dot_VP = DOT3(normal, light->_VP_inf_norm); in TAG() 485 GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); in TAG() 499 GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); in TAG() 593 n_dot_VP = DOT3(normal, light->_VP_inf_norm); in TAG() [all …]
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D | t_vb_texgen.c | 112 two_nu = 2.0F * DOT3(norm,u); in build_m3() 141 two_nu = 2.0F * DOT3(norm,u); in build_m2() 189 two_nu = 2.0F * DOT3(norm,u); in build_f3() 217 two_nu = 2.0F * DOT3(norm,u); in build_f2()
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/external/mesa3d/src/mesa/main/ |
D | rastpos.c | 169 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos() 184 n_dot_VP = DOT3( normal, VP ); in shade_rastpos() 219 n_dot_h = DOT3(normal, h); in shade_rastpos() 275 two_nu = 2.0F * DOT3(normal, u); in compute_texgen()
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D | macros.h | 734 DOT3(const GLfloat a[3], const GLfloat b[3]) in DOT3() function 749 return DOT3(v, v); in LEN_SQUARED_3FV()
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D | light.c | 1014 GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm, in compute_light_positions()
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/external/mesa3d/src/mesa/math/ |
D | m_matrix.c | 1269 GLfloat c1 = DOT3(m,m); in analyse_from_scratch() 1270 GLfloat c2 = DOT3(m+4,m+4); in analyse_from_scratch() 1271 GLfloat c3 = DOT3(m+8,m+8); in analyse_from_scratch() 1272 GLfloat d1 = DOT3(m, m+4); in analyse_from_scratch()
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/external/mesa3d/src/mesa/program/ |
D | prog_execute.c | 538 result[0] = result[1] = result[2] = result[3] = DOT3(a, b); in _mesa_execute_program() 565 result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3]; in _mesa_execute_program()
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/external/mesa3d/docs/ |
D | VERSIONS | 1081 - fixed color overflow problem in DOT3 texture env mode
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