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Searched refs:DOT3 (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h146 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG()
162 n_dot_VP = DOT3( normal, VP ); in TAG()
206 n_dot_h = correction * DOT3(normal, h); in TAG()
325 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in TAG()
341 n_dot_VP = DOT3( normal, VP ); in TAG()
386 n_dot_h = correction * DOT3(normal, h); in TAG()
481 n_dot_VP = DOT3(normal, light->_VP_inf_norm); in TAG()
485 GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); in TAG()
499 GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); in TAG()
593 n_dot_VP = DOT3(normal, light->_VP_inf_norm); in TAG()
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Dt_vb_texgen.c112 two_nu = 2.0F * DOT3(norm,u); in build_m3()
141 two_nu = 2.0F * DOT3(norm,u); in build_m2()
189 two_nu = 2.0F * DOT3(norm,u); in build_f3()
217 two_nu = 2.0F * DOT3(norm,u); in build_f2()
/external/mesa3d/src/mesa/main/
Drastpos.c169 GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); in shade_rastpos()
184 n_dot_VP = DOT3( normal, VP ); in shade_rastpos()
219 n_dot_h = DOT3(normal, h); in shade_rastpos()
275 two_nu = 2.0F * DOT3(normal, u); in compute_texgen()
Dmacros.h734 DOT3(const GLfloat a[3], const GLfloat b[3]) in DOT3() function
749 return DOT3(v, v); in LEN_SQUARED_3FV()
Dlight.c1014 GLfloat PV_dot_dir = - DOT3(light->_VP_inf_norm, in compute_light_positions()
/external/mesa3d/src/mesa/math/
Dm_matrix.c1269 GLfloat c1 = DOT3(m,m); in analyse_from_scratch()
1270 GLfloat c2 = DOT3(m+4,m+4); in analyse_from_scratch()
1271 GLfloat c3 = DOT3(m+8,m+8); in analyse_from_scratch()
1272 GLfloat d1 = DOT3(m, m+4); in analyse_from_scratch()
/external/mesa3d/src/mesa/program/
Dprog_execute.c538 result[0] = result[1] = result[2] = result[3] = DOT3(a, b); in _mesa_execute_program()
565 result[0] = result[1] = result[2] = result[3] = DOT3(a, b) + b[3]; in _mesa_execute_program()
/external/mesa3d/docs/
DVERSIONS1081 - fixed color overflow problem in DOT3 texture env mode