Searched refs:EndMonster (Results 1 – 8 of 8) sorted by relevance
52 off[0] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()55 off[1] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()58 off[2] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()78 var mon2 = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()102 var mon = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()308 var monster1 = Monster.EndMonster(fbb1); in TestNestedFlatBuffer()322 var monster = Monster.EndMonster(fbb2); in TestNestedFlatBuffer()
44 var monster1 = Monster.EndMonster(fbb1); in BuildNestedMonster()58 var monster = Monster.EndMonster(fbb2); in BuildNestedMonster()80 var monster1 = Monster.EndMonster(builder); in BuildMonster()
22 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() method
65 $orc = \MyGame\Sample\Monster::EndMonster($builder);
57 var orc = Monster.EndMonster(builder); in Main()
43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb);71 $mon = \MyGame\Example\Monster::EndMonster($fbb);
287 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() method
1321 // Create our monster using `StartMonster()` and `EndMonster()`.1332 var orc = Monster.EndMonster(builder);1406 // Create our monster by using `StartMonster()` and `EndMonster()`.1418 $orc = \MyGame\Sample\Monster::EndMonster($builder);