• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example2
6 {
7 
8 using global::System;
9 using global::FlatBuffers;
10 
11 public struct Monster : IFlatbufferObject
12 {
13   private Table __p;
14   public ByteBuffer ByteBuffer { get { return __p.bb; } }
GetRootAsMonsterMyGame.Example2.Monster15   public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
GetRootAsMonsterMyGame.Example2.Monster16   public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example2.Monster17   public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
__assignMyGame.Example2.Monster18   public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19 
20 
StartMonsterMyGame.Example2.Monster21   public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); }
EndMonsterMyGame.Example2.Monster22   public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
23     int o = builder.EndObject();
24     return new Offset<Monster>(o);
25   }
26 };
27 
28 
29 }
30