Searched refs:GL_ALL_BARRIER_BITS (Results 1 – 20 of 20) sorted by relevance
91 if (barriers == GL_ALL_BARRIER_BITS) { in memory_barrier_by_region()
1096 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in writeDataToTexture()1305 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in verifyTextureData()1875 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in verifyTextureDataExtended()2019 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in verifyAtomicOperations()2732 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in writeDataToTexture()2920 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in verifyLookupTextureData()
705 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in dispatch()770 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in draw()
3493 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()3627 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()3878 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()4127 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()4340 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()
1220 glMemoryBarrier(GL_ALL_BARRIER_BITS); in Run()8131 glMemoryBarrier(GL_ALL_BARRIER_BITS); in Run()9647 glMemoryBarrier(GL_ALL_BARRIER_BITS); in testShaderStage()10392 glMemoryBarrier(GL_ALL_BARRIER_BITS); in testEarlyStencil()10421 glMemoryBarrier(GL_ALL_BARRIER_BITS); in testEarlyStencil()10460 glMemoryBarrier(GL_ALL_BARRIER_BITS); in testEarlyStencil()10516 glMemoryBarrier(GL_ALL_BARRIER_BITS); in testEarlyZ()10545 glMemoryBarrier(GL_ALL_BARRIER_BITS); in testEarlyZ()10577 glMemoryBarrier(GL_ALL_BARRIER_BITS); in testEarlyZ()
762 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in writeDataToTexture()
3605 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()3658 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()
1014 glMemoryBarrier(GL_ALL_BARRIER_BITS); in Run()1035 glMemoryBarrierByRegion(GL_ALL_BARRIER_BITS); in Run()
600 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()
983 glMemoryBarrier(GL_ALL_BARRIER_BITS); in Run()1004 glMemoryBarrierByRegion(GL_ALL_BARRIER_BITS); in Run()
8861 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in execute()8877 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in execute()
3258 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()3529 gl.memoryBarrier(GL_ALL_BARRIER_BITS); in iterate()
45 #define GL_ALL_BARRIER_BITS 0xFFFFFFFFu macro
1308 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF macro
2641 gl_barrier = GL_ALL_BARRIER_BITS; in vrend_memory_barrier()
2171 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF macro
2118 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF macro