Searched refs:GL_CLAMP (Results 1 – 16 of 16) sorted by relevance
3 (core profile) All the GL_CLAMP texwrap tests fail,4 due to core profile not supporting GL_CLAMP. In theory5 virglrenderer could emulate GL_CLAMP, in practice
120 case GL_CLAMP: in translate_wrap_mode()311 (ws == GL_CLAMP || in i915_update_tex_unit()312 wt == GL_CLAMP || in i915_update_tex_unit()313 wr == GL_CLAMP || in i915_update_tex_unit()322 (((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) || in i915_update_tex_unit()323 ((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE)))) in i915_update_tex_unit()
97 case GL_CLAMP: in translate_wrap_mode()
231 case GL_CLAMP: in nvgl_wrap_mode()249 case GL_CLAMP: in nvgl_wrap_mode_nv20()
79 case GL_CLAMP: in r200SetTexWrap()113 case GL_CLAMP: in r200SetTexWrap()149 case GL_CLAMP: in r200SetTexWrap()
70 case GL_CLAMP: in radeonSetTexWrap()104 case GL_CLAMP: in radeonSetTexWrap()
323 if (sampler->WrapS == GL_CLAMP) in brw_populate_sampler_prog_key_data()325 if (sampler->WrapT == GL_CLAMP) in brw_populate_sampler_prog_key_data()327 if (sampler->WrapR == GL_CLAMP) in brw_populate_sampler_prog_key_data()
4916 case GL_CLAMP:
65 [GL_CLAMP & 0x1f] = PIPE_TEX_WRAP_CLAMP, in gl_wrap_xlate()
30 scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP
266 case GL_CLAMP: in linear_texel_locations()397 case GL_CLAMP: in nearest_texel_location()433 case GL_CLAMP: in clamp_rect_coord_nearest()456 case GL_CLAMP: in clamp_rect_coord_linear()2691 assert(samp->WrapS == GL_CLAMP || in sample_nearest_rect()2694 assert(samp->WrapT == GL_CLAMP || in sample_nearest_rect()2726 assert(samp->WrapS == GL_CLAMP || in sample_linear_rect()2729 assert(samp->WrapT == GL_CLAMP || in sample_linear_rect()
482 case GL_CLAMP: in validate_texture_wrap_mode()
62 case GL_CLAMP: in validate_texture_wrap_mode()
531 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP549 - fixed GL_CLAMP mode texture sampling bug
651 #define GL_CLAMP 0x2900 macro
1627 …case PIPE_TEX_WRAP_CLAMP: if (vrend_state.use_core_profile == false) return GL_CLAMP; else return … in convert_wrap()