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Searched refs:GL_CLIENT_ACTIVE_TEXTURE (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/glx/
Dsingle2.c302 case GL_CLIENT_ACTIVE_TEXTURE: in get_client_data()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h482 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 macro
/external/mesa3d/include/GLES/
Dgl.h365 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 macro
/external/swiftshader/include/GLES/
Dgl.h356 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h177 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h1752 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 macro
Dglext.h182 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 macro
/external/mesa3d/docs/
DVERSIONS1234 - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
/external/swiftshader/include/GL/
Dglext.h182 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 macro