Searched refs:GL_COMPILE_AND_EXECUTE (Results 1 – 4 of 4) sorted by relevance
421 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop534 - GL_COMPILE_AND_EXECUTE mode didn't work reliably
754 v->value_enum = GL_COMPILE_AND_EXECUTE; in find_custom_value()
9321 if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { in _mesa_NewList()9333 ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); in _mesa_NewList()
258 #define GL_COMPILE_AND_EXECUTE 0x1301 macro