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Searched refs:GL_NOTEQUAL (Results 1 – 25 of 67) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c60 case GL_NOTEQUAL: in intel_translate_shadow_compare_func()
85 case GL_NOTEQUAL: in intel_translate_compare_func()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_state.c52 case GL_NOTEQUAL: in intel_translate_shadow_compare_func()
78 case GL_NOTEQUAL: in intel_translate_compare_func()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp231 GL_NOTEQUAL in init()
535 GL_NOTEQUAL in init()
674 GL_NOTEQUAL in init()
/external/deqp/modules/gles3/functional/
Des3fTextureShadowTests.cpp270 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
271 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
543 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
544 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
824 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init()
825 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init()
1018 { "not_equal", GL_NOTEQUAL }, in init()
Des3fDepthStencilTests.cpp738 GL_NOTEQUAL in randomDepthStencilState()
796 { "notequal", GL_NOTEQUAL } in init()
910 { rr::FACETYPE_FRONT, GL_NOTEQUAL, 1, ~0u, ~1u } in init()
984 params.stencil[rr::FACETYPE_FRONT].function = GL_NOTEQUAL; in init()
1052 params.stencil[rr::FACETYPE_FRONT].function = GL_NOTEQUAL; in init()
1110 params.stencil[rr::FACETYPE_FRONT].function = GL_NOTEQUAL; in init()
Des3fStencilTests.cpp485 …dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_ZERO, GL_KEEP, GL_KE… in init()
509 …dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_IN… in init()
510 …dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_IN… in init()
Des3fDepthTests.cpp271 …ld(new DepthCompareCase(m_context, "cmp_not_equal", "Depth compare: not equal", GL_NOTEQUAL)); in init()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h143 case GL_NOTEQUAL: in nvgl_comparison_op()
Dnv04_state_raster.c49 case GL_NOTEQUAL: in get_comparison_op()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp266 GL_NOTEQUAL in init()
597 GL_NOTEQUAL in init()
736 GL_NOTEQUAL in init()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.cpp536 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; in ConvertDepthComparison()
554 case GL_NOTEQUAL: return sw::STENCIL_NOTEQUAL; in ConvertStencilComparison()
572 case GL_NOTEQUAL: return sw::ALPHA_NOTEQUAL; in ConvertAlphaComparison()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp738 GL_NOTEQUAL in randomDepthStencilState()
796 { "notequal", GL_NOTEQUAL } in init()
910 { rr::FACETYPE_FRONT, GL_NOTEQUAL, 1, ~0u, ~1u } in init()
984 params.stencil[rr::FACETYPE_FRONT].function = GL_NOTEQUAL; in init()
1052 params.stencil[rr::FACETYPE_FRONT].function = GL_NOTEQUAL; in init()
1110 params.stencil[rr::FACETYPE_FRONT].function = GL_NOTEQUAL; in init()
Des2fStencilTests.cpp482 …dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_ZERO, GL_KEEP, GL_KE… in init()
506 …dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_IN… in init()
507 …dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_IN… in init()
Des2fDepthTests.cpp268 …ld(new DepthCompareCase(m_context, "cmp_not_equal", "Depth compare: not equal", GL_NOTEQUAL)); in init()
Des2fDepthRangeTests.cpp82 case GL_NOTEQUAL: return a != b; in compare()
/external/mesa3d/src/mesa/main/
Ddepth.c72 case GL_NOTEQUAL: in depth_func()
/external/mesa3d/src/mesa/swrast/
Ds_alpha.c65 case GL_NOTEQUAL: \
Ds_depth.c89 case GL_NOTEQUAL: in depth_test_span16()
137 case GL_NOTEQUAL: in depth_test_span32()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_depth.c60 STATIC_ASSERT(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); in st_compare_func_to_pipe()
/external/autotest/client/deps/glbench/src/
Dtestbase.cc207 glDepthFunc(GL_NOTEQUAL); in FillRateTestBlendDepth()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp226 case GL_NOTEQUAL: return rr::TESTFUNC_NOTEQUAL; in mapGLTestFunc()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.cpp81 GL_NOTEQUAL in computeRandomRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp2083 case GL_NOTEQUAL: return sw::DEPTH_NOTEQUAL; in ConvertDepthComparison()
2101 case GL_NOTEQUAL: return sw::STENCIL_NOTEQUAL; in ConvertStencilComparison()
2195 case GL_NOTEQUAL: return sw::COMPARE_NOTEQUAL; in ConvertCompareFunc()
/external/deqp/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp455 gl.stencilFunc(GL_NOTEQUAL, 1, 0xFF); in iterate()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp660 gl.stencilFunc(GL_NOTEQUAL /* func */, 1 /* ref */, 0xFF /* mask */); in drawPatch()

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