Searched refs:GL_SHININESS (Results 1 – 15 of 15) sorted by relevance
285 case GL_SHININESS: in _mesa_GetMaterialxv()586 if (pname != GL_SHININESS) { in _mesa_Materialx()616 case GL_SHININESS: in _mesa_Materialxv()
573 case GL_SHININESS: in _mesa_material_bitmask()794 case GL_SHININESS: in _mesa_GetMaterialfv()859 case GL_SHININESS: in _mesa_GetMaterialiv()
890 case GL_SHININESS: in _mesa_Materialiv()
5706 case GL_SHININESS: in save_Materialfv()
176 EXPECT_EQ(1, __glMaterialfv_size(GL_SHININESS)); in TEST()189 case GL_SHININESS: in TEST()
251 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 64); in drawScene()
344 #define GL_SHININESS 0x1601 macro
290 #define GL_SHININESS 0x1601 macro
281 #define GL_SHININESS 0x1601 macro
695 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60); in appInit()
596 case GL_SHININESS: in vbo_Materialfv()
926 case GL_SHININESS: in _save_Materialfv()
2922 case GL_SHININESS: in Materialf()2972 case GL_SHININESS: in Materialfv()
298 #define GL_SHININESS 0x1601 macro
409 - optimized changing of GL_SHININESS parameter