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Searched refs:GL_STACK_OVERFLOW (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/glx/
Dclientattrib.c96 __glXSetError(gc, GL_STACK_OVERFLOW); in __indirect_glPushClientAttrib()
/external/mesa3d/src/mesa/main/
Dmatrix.c236 _mesa_error(ctx, GL_STACK_OVERFLOW, in _mesa_PushMatrix()
241 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)", in _mesa_PushMatrix()
Dfeedback.c352 _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); in _mesa_PushName()
Ddebug_output.c1209 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr); in _mesa_PushDebugGroup()
Dattrib.c252 _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); in _mesa_PushAttrib()
1654 _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); in _mesa_PushClientAttrib()
/external/deqp/external/openglcts/modules/common/
DglcKHRDebugTests.cpp134 if (GL_STACK_OVERFLOW == err) in fillGroupStack()
435 CHECK_ERROR(GL_STACK_OVERFLOW, "PushDebugGroup called GL_MAX_DEBUG_GROUP_STACK_DEPTH times"); in iterate()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h169 #define GL_STACK_OVERFLOW 0x0503 macro
/external/mesa3d/include/GLES/
Dgl.h151 #define GL_STACK_OVERFLOW 0x0503 macro
/external/swiftshader/include/GLES/
Dgl.h142 #define GL_STACK_OVERFLOW 0x0503 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp3260 return error(GL_STACK_OVERFLOW); in pushMatrix()
3268 return error(GL_STACK_OVERFLOW); in popMatrix()
Dmain.cpp135 case GL_STACK_OVERFLOW: in error()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h225 #define GL_STACK_OVERFLOW 0x0503 macro
/external/mesa3d/include/GL/
Dgl.h668 #define GL_STACK_OVERFLOW 0x0503 macro
Dglcorearb.h211 #define GL_STACK_OVERFLOW 0x0503 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl113 #define GL_STACK_OVERFLOW 0x0503 macro
/external/mesa3d/include/GLES3/
Dgl32.h1582 #define GL_STACK_OVERFLOW 0x0503 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureViewTests.cpp736 case GL_STACK_OVERFLOW: in getErrorCodeString()
/external/swiftshader/include/GL/
Dglcorearb.h211 #define GL_STACK_OVERFLOW 0x0503 macro