Searched refs:GetEnables (Results 1 – 4 of 4) sorted by relevance
2369 if (GetEnables()->gpu_validation) { in PreCallRecordCreateDevice()2522 if (GetEnables()->gpu_validation) { in PostCallRecordCreateDevice()2524 …core_checks->gpu_validation_state.reserve_binding_slot = GetEnables()->gpu_validation_reserve_bind… in PostCallRecordCreateDevice()2540 if (GetEnables()->gpu_validation) { in PreCallRecordDestroyDevice()3097 if (GetEnables()->gpu_validation) { in PostCallRecordQueueSubmit()4658 if (GetEnables()->gpu_validation) { in PreCallRecordDestroyPipeline()4767 if (GetEnables()->gpu_validation) { in FreeCommandBufferStates()5018 const CHECK_ENABLED *CoreChecks::GetEnables() { return &instance_state->enabled; } in GetEnables() function in CoreChecks5192 if (GetEnables()->gpu_validation) { in PreCallRecordCreateGraphicsPipelines()5213 if (GetEnables()->gpu_validation) { in PostCallRecordCreateGraphicsPipelines()[all …]
1150 if (!(GetEnables()->gpu_validation)) return; in GpuAllocateValidationResources()
2343 if (GetEnables()->gpu_validation) { in PreCallRecordCreateShaderModule()
522 const CHECK_ENABLED* GetEnables();