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Searched refs:IDDesc (Results 1 – 20 of 20) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLTextureRenderTarget.h30 const GrGLTexture::IDDesc& texIDDesc,
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
39 const GrGLTexture::IDDesc& texIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
63 const GrGLTexture::IDDesc& texIDDesc,
64 const GrGLRenderTarget::IDDesc& rtIDDesc,
DGrGLTextureRenderTarget.cpp18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
60 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped()
61 const GrGLRenderTarget::IDDesc& rtIDDesc, GrWrapCacheable cacheable, in MakeWrapped()
DGrGLRenderTarget.h29 struct IDDesc { struct
40 const IDDesc&, argument
77 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
79 void init(const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
88 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&,
91 void setFlags(const GrGLCaps&, const IDDesc&);
DGrGLTexture.h58 struct IDDesc { struct
65 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); argument
114 const IDDesc&, GrWrapCacheable, GrIOType);
120 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
123 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&, GrWrapCacheable,
126 void init(const GrSurfaceDesc&, const IDDesc&);
DGrGLTexture.cpp46 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture()
57 const IDDesc& idDesc, GrWrapCacheable cacheable, GrIOType ioType) in GrGLTexture()
67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture()
74 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
118 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc, in MakeWrapped()
DGrGLRenderTarget.cpp25 const IDDesc& idDesc, in GrGLRenderTarget()
35 const IDDesc& idDesc) in GrGLRenderTarget()
42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) { in setFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) { in init()
71 const IDDesc& idDesc, in MakeWrapped()
75 GrGLStencilAttachment::IDDesc sbDesc; in MakeWrapped()
DGrGLStencilAttachment.h26 struct IDDesc { struct
27 IDDesc() : fRenderbufferID(0) {} in IDDesc() function
32 const IDDesc& idDesc, in GrGLStencilAttachment() argument
DGrGLGpu.cpp617 GrGLTexture::IDDesc* idDesc) { in check_backend_texture()
642 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture()
676 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture()
705 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture()
727 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget()
767 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget()
1417 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1568 GrGLTexture::IDDesc idDesc; in onCreateTexture()
1581 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture()
1810 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
DGrGLGpu.h395 GrGLRenderTarget::IDDesc*);
/external/skia/src/gpu/gl/
DGrGLTextureRenderTarget.h30 const GrGLTexture::IDDesc& texIDDesc,
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
39 const GrGLTexture::IDDesc& texIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
63 const GrGLTexture::IDDesc& texIDDesc,
64 const GrGLRenderTarget::IDDesc& rtIDDesc,
DGrGLRenderTarget.h29 struct IDDesc { struct
40 const IDDesc&, argument
77 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
79 void init(const GrSurfaceDesc&, GrGLenum format, const IDDesc&);
88 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&,
91 void setFlags(const GrGLCaps&, const IDDesc&);
DGrGLTextureRenderTarget.cpp18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget()
30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget()
60 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped()
61 const GrGLRenderTarget::IDDesc& rtIDDesc, GrWrapCacheable cacheable, in MakeWrapped()
DGrGLTexture.h58 struct IDDesc { struct
65 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); argument
101 const IDDesc&, GrWrapCacheable, GrIOType);
107 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
110 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&, GrWrapCacheable,
113 void init(const GrSurfaceDesc&, const IDDesc&);
DGrGLTexture.cpp46 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture()
57 const IDDesc& idDesc, GrWrapCacheable cacheable, GrIOType ioType) in GrGLTexture()
67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture()
74 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init()
116 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc, in MakeWrapped()
DGrGLRenderTarget.cpp25 const IDDesc& idDesc, in GrGLRenderTarget()
35 const IDDesc& idDesc) in GrGLRenderTarget()
42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) { in setFlags()
52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) { in init()
71 const IDDesc& idDesc, in MakeWrapped()
75 GrGLStencilAttachment::IDDesc sbDesc; in MakeWrapped()
DGrGLStencilAttachment.h26 struct IDDesc { struct
27 IDDesc() : fRenderbufferID(0) {} in IDDesc() argument
32 const IDDesc& idDesc, in GrGLStencilAttachment() argument
DGrGLGpu.cpp653 GrGLTexture::IDDesc* idDesc) { in check_backend_texture()
678 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture()
712 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture()
741 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture()
763 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget()
803 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget()
1452 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects()
1603 GrGLTexture::IDDesc idDesc; in onCreateTexture()
1616 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture()
1843 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
DGrGLGpu.h407 GrGLRenderTarget::IDDesc*);
/external/skia/tests/
DTraceMemoryDumpTest.cpp100 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
126 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
146 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
168 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/skqp/tests/
DTraceMemoryDumpTest.cpp100 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
126 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
146 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
168 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()