/external/skqp/src/gpu/gl/ |
D | GrGLTextureRenderTarget.h | 30 const GrGLTexture::IDDesc& texIDDesc, 31 const GrGLRenderTarget::IDDesc& rtIDDesc, 39 const GrGLTexture::IDDesc& texIDDesc, 40 const GrGLRenderTarget::IDDesc& rtIDDesc, 63 const GrGLTexture::IDDesc& texIDDesc, 64 const GrGLRenderTarget::IDDesc& rtIDDesc,
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D | GrGLTextureRenderTarget.cpp | 18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 60 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped() 61 const GrGLRenderTarget::IDDesc& rtIDDesc, GrWrapCacheable cacheable, in MakeWrapped()
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D | GrGLRenderTarget.h | 29 struct IDDesc { struct 40 const IDDesc&, argument 77 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&); 79 void init(const GrSurfaceDesc&, GrGLenum format, const IDDesc&); 88 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&, 91 void setFlags(const GrGLCaps&, const IDDesc&);
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D | GrGLTexture.h | 58 struct IDDesc { struct 65 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); argument 114 const IDDesc&, GrWrapCacheable, GrIOType); 120 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 123 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&, GrWrapCacheable, 126 void init(const GrSurfaceDesc&, const IDDesc&);
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D | GrGLTexture.cpp | 46 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture() 57 const IDDesc& idDesc, GrWrapCacheable cacheable, GrIOType ioType) in GrGLTexture() 67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture() 74 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 118 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc, in MakeWrapped()
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D | GrGLRenderTarget.cpp | 25 const IDDesc& idDesc, in GrGLRenderTarget() 35 const IDDesc& idDesc) in GrGLRenderTarget() 42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) { in setFlags() 52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) { in init() 71 const IDDesc& idDesc, in MakeWrapped() 75 GrGLStencilAttachment::IDDesc sbDesc; in MakeWrapped()
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D | GrGLStencilAttachment.h | 26 struct IDDesc { struct 27 IDDesc() : fRenderbufferID(0) {} in IDDesc() function 32 const IDDesc& idDesc, in GrGLStencilAttachment() argument
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D | GrGLGpu.cpp | 617 GrGLTexture::IDDesc* idDesc) { in check_backend_texture() 642 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() 676 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() 705 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture() 727 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() 767 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget() 1417 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects() 1568 GrGLTexture::IDDesc idDesc; in onCreateTexture() 1581 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture() 1810 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
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D | GrGLGpu.h | 395 GrGLRenderTarget::IDDesc*);
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/external/skia/src/gpu/gl/ |
D | GrGLTextureRenderTarget.h | 30 const GrGLTexture::IDDesc& texIDDesc, 31 const GrGLRenderTarget::IDDesc& rtIDDesc, 39 const GrGLTexture::IDDesc& texIDDesc, 40 const GrGLRenderTarget::IDDesc& rtIDDesc, 63 const GrGLTexture::IDDesc& texIDDesc, 64 const GrGLRenderTarget::IDDesc& rtIDDesc,
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D | GrGLRenderTarget.h | 29 struct IDDesc { struct 40 const IDDesc&, argument 77 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&); 79 void init(const GrSurfaceDesc&, GrGLenum format, const IDDesc&); 88 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, GrGLenum format, const IDDesc&, 91 void setFlags(const GrGLCaps&, const IDDesc&);
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D | GrGLTextureRenderTarget.cpp | 18 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 19 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 29 const GrGLTexture::IDDesc& texIDDesc, in GrGLTextureRenderTarget() 30 const GrGLRenderTarget::IDDesc& rtIDDesc, in GrGLTextureRenderTarget() 60 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, in MakeWrapped() 61 const GrGLRenderTarget::IDDesc& rtIDDesc, GrWrapCacheable cacheable, in MakeWrapped()
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D | GrGLTexture.h | 58 struct IDDesc { struct 65 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); argument 101 const IDDesc&, GrWrapCacheable, GrIOType); 107 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 110 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&, GrWrapCacheable, 113 void init(const GrSurfaceDesc&, const IDDesc&);
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D | GrGLTexture.cpp | 46 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus) in GrGLTexture() 57 const IDDesc& idDesc, GrWrapCacheable cacheable, GrIOType ioType) in GrGLTexture() 67 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLTexture() 74 void GrGLTexture::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { in init() 116 GrMipMapsStatus mipMapsStatus, const IDDesc& idDesc, in MakeWrapped()
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D | GrGLRenderTarget.cpp | 25 const IDDesc& idDesc, in GrGLRenderTarget() 35 const IDDesc& idDesc) in GrGLRenderTarget() 42 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) { in setFlags() 52 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, GrGLenum format, const IDDesc& idDesc) { in init() 71 const IDDesc& idDesc, in MakeWrapped() 75 GrGLStencilAttachment::IDDesc sbDesc; in MakeWrapped()
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D | GrGLStencilAttachment.h | 26 struct IDDesc { struct 27 IDDesc() : fRenderbufferID(0) {} in IDDesc() argument 32 const IDDesc& idDesc, in GrGLStencilAttachment() argument
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D | GrGLGpu.cpp | 653 GrGLTexture::IDDesc* idDesc) { in check_backend_texture() 678 GrGLTexture::IDDesc idDesc; in onWrapBackendTexture() 712 GrGLTexture::IDDesc idDesc; in onWrapRenderableBackendTexture() 741 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapRenderableBackendTexture() 763 GrGLRenderTarget::IDDesc idDesc; in onWrapBackendRenderTarget() 803 GrGLRenderTarget::IDDesc rtIDDesc; in onWrapBackendTextureAsRenderTarget() 1452 GrGLRenderTarget::IDDesc* idDesc) { in createRenderTargetObjects() 1603 GrGLTexture::IDDesc idDesc; in onCreateTexture() 1616 GrGLRenderTarget::IDDesc rtIDDesc; in onCreateTexture() 1843 GrGLStencilAttachment::IDDesc sbDesc; in createStencilAttachmentForRenderTarget()
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D | GrGLGpu.h | 407 GrGLRenderTarget::IDDesc*);
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/external/skia/tests/ |
D | TraceMemoryDumpTest.cpp | 100 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 126 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 146 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 168 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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/external/skqp/tests/ |
D | TraceMemoryDumpTest.cpp | 100 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 126 GrGLTexture::IDDesc idDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 146 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 168 GrGLRenderTarget::IDDesc iddesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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