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Searched refs:MBB2I (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DBranchFolding.cpp1008 MachineBasicBlock::iterator MBB2I = --MBB2->end(); in IsBetterFallthrough() local
1009 while (MBB2I->isDebugValue()) in IsBetterFallthrough()
1010 --MBB2I; in IsBetterFallthrough()
1011 return MBB2I->getDesc().isCall() && !MBB1I->getDesc().isCall(); in IsBetterFallthrough()
/external/llvm/lib/CodeGen/
DBranchFolding.cpp1200 MachineBasicBlock::iterator MBB2I = MBB2->getLastNonDebugInstr(); in IsBetterFallthrough() local
1201 if (MBB1I == MBB1->end() || MBB2I == MBB2->end()) in IsBetterFallthrough()
1209 return MBB2I->isCall() && !MBB1I->isCall(); in IsBetterFallthrough()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DBranchFolding.cpp1340 MachineBasicBlock::iterator MBB2I = MBB2->getLastNonDebugInstr(); in IsBetterFallthrough() local
1341 if (MBB1I == MBB1->end() || MBB2I == MBB2->end()) in IsBetterFallthrough()
1349 return MBB2I->isCall() && !MBB1I->isCall(); in IsBetterFallthrough()