Searched refs:Mat3d (Results 1 – 5 of 5) sorted by relevance
/external/libxcam/xcore/ |
D | image_projector.cpp | 98 Mat3d 103 Mat3d t_mat; in rotate_coordinate_system() 105 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system() 109 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system() 113 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system() 117 t_mat = Mat3d (Vec3d (0, 0, -1), in rotate_coordinate_system() 121 t_mat = Mat3d (Vec3d (-1, 0, 0), in rotate_coordinate_system() 125 t_mat = Mat3d (Vec3d (0, 0, 1), in rotate_coordinate_system() 129 t_mat = Mat3d (Vec3d (0, -1, 0), in rotate_coordinate_system() 133 t_mat = Mat3d (Vec3d (-1, 0, 0), in rotate_coordinate_system() [all …]
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D | image_projector.h | 109 Mat3d get_camera_intrinsics () { in get_camera_intrinsics() 113 Mat3d calc_camera_extrinsics ( 119 Mat3d calc_camera_extrinsics ( 123 Mat3d calc_projective ( 124 Mat3d &extrinsic0, 125 Mat3d &extrinsic1); 127 Mat3d align_coordinate_system ( 129 Mat3d &extrinsics, 139 Mat3d rotate_coordinate_system ( 143 Mat3d mirror_coordinate_system (CoordinateAxisType axis_mirror); [all …]
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D | vec_mat.h | 950 typedef MatrixN<double, 3> Mat3d; typedef 1078 static Quaternion<T> create_quaternion (const Mat3d& mat) { in create_quaternion() 1166 inline Mat3d rotation_matrix () { in rotation_matrix() 1167 Mat3d mat; in rotation_matrix()
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/external/libxcam/modules/ocl/ |
D | cl_video_stabilizer.cpp | 133 Mat3d homography; in prepare_parameters() 149 Mat3d proj_mat; in prepare_parameters() 164 Mat3d proj_inv_mat = proj_mat.inverse (); in prepare_parameters() 250 Mat3d 258 return Mat3d (); in analyze_motion() 262 Mat3d ext0 = _projector->calc_camera_extrinsics (frame0_ts, pose0_list); in analyze_motion() 264 Mat3d ext1 = _projector->calc_camera_extrinsics (frame1_ts, pose1_list); in analyze_motion() 266 Mat3d extrinsic0 = _projector->align_coordinate_system ( in analyze_motion() 271 Mat3d extrinsic1 = _projector->align_coordinate_system ( in analyze_motion() 279 Mat3d [all …]
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D | cl_video_stabilizer.h | 91 Mat3d analyze_motion ( 97 Mat3d stabilize_motion (int32_t stab_frame_id, std::list<Mat3d> &motions); 107 Mat3d _intrinsics; 117 std::list<Mat3d> _motions; //motions[i] calculated from frame i to i+1 141 Mat3d stabilize (int32_t index, 142 std::list<Mat3d> &motions, 146 Mat3d cumulate_motion (uint32_t index, uint32_t from, std::list<Mat3d> &motions);
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