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Searched refs:Mat3d (Results 1 – 5 of 5) sorted by relevance

/external/libxcam/xcore/
Dimage_projector.cpp98 Mat3d
103 Mat3d t_mat; in rotate_coordinate_system()
105 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system()
109 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system()
113 t_mat = Mat3d (Vec3d (1, 0, 0), in rotate_coordinate_system()
117 t_mat = Mat3d (Vec3d (0, 0, -1), in rotate_coordinate_system()
121 t_mat = Mat3d (Vec3d (-1, 0, 0), in rotate_coordinate_system()
125 t_mat = Mat3d (Vec3d (0, 0, 1), in rotate_coordinate_system()
129 t_mat = Mat3d (Vec3d (0, -1, 0), in rotate_coordinate_system()
133 t_mat = Mat3d (Vec3d (-1, 0, 0), in rotate_coordinate_system()
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Dimage_projector.h109 Mat3d get_camera_intrinsics () { in get_camera_intrinsics()
113 Mat3d calc_camera_extrinsics (
119 Mat3d calc_camera_extrinsics (
123 Mat3d calc_projective (
124 Mat3d &extrinsic0,
125 Mat3d &extrinsic1);
127 Mat3d align_coordinate_system (
129 Mat3d &extrinsics,
139 Mat3d rotate_coordinate_system (
143 Mat3d mirror_coordinate_system (CoordinateAxisType axis_mirror);
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Dvec_mat.h950 typedef MatrixN<double, 3> Mat3d; typedef
1078 static Quaternion<T> create_quaternion (const Mat3d& mat) { in create_quaternion()
1166 inline Mat3d rotation_matrix () { in rotation_matrix()
1167 Mat3d mat; in rotation_matrix()
/external/libxcam/modules/ocl/
Dcl_video_stabilizer.cpp133 Mat3d homography; in prepare_parameters()
149 Mat3d proj_mat; in prepare_parameters()
164 Mat3d proj_inv_mat = proj_mat.inverse (); in prepare_parameters()
250 Mat3d
258 return Mat3d (); in analyze_motion()
262 Mat3d ext0 = _projector->calc_camera_extrinsics (frame0_ts, pose0_list); in analyze_motion()
264 Mat3d ext1 = _projector->calc_camera_extrinsics (frame1_ts, pose1_list); in analyze_motion()
266 Mat3d extrinsic0 = _projector->align_coordinate_system ( in analyze_motion()
271 Mat3d extrinsic1 = _projector->align_coordinate_system ( in analyze_motion()
279 Mat3d
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Dcl_video_stabilizer.h91 Mat3d analyze_motion (
97 Mat3d stabilize_motion (int32_t stab_frame_id, std::list<Mat3d> &motions);
107 Mat3d _intrinsics;
117 std::list<Mat3d> _motions; //motions[i] calculated from frame i to i+1
141 Mat3d stabilize (int32_t index,
142 std::list<Mat3d> &motions,
146 Mat3d cumulate_motion (uint32_t index, uint32_t from, std::list<Mat3d> &motions);