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Searched refs:MulHigh (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture()
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
493 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter()
494 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter()
495 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter()
496 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter()
501 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter()
502 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter()
503 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter()
[all …]
DPixelRoutine.cpp1055 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1056 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1057 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1062 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend()
1063 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend()
1064 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend()
1116 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1121 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
/external/swiftshader/src/Shader/
DPixelPipeline.cpp423 current.x = MulHigh(current.x, texture.x) << 4; in blendTexture()
424 current.y = MulHigh(current.y, texture.y) << 4; in blendTexture()
425 current.z = MulHigh(current.z, texture.z) << 4; in blendTexture()
430 current.w = MulHigh(current.w, texture.w) << 4; in blendTexture()
436 texture.x = MulHigh(texture.x, L) << 4; in blendTexture()
437 texture.y = MulHigh(texture.y, L) << 4; in blendTexture()
438 texture.z = MulHigh(texture.z, L) << 4; in blendTexture()
602 res.x = MulHigh(arg1->x, arg2->x) << 4; in blendTexture()
603 res.y = MulHigh(arg1->y, arg2->y) << 4; in blendTexture()
604 res.z = MulHigh(arg1->z, arg2->z) << 4; in blendTexture()
[all …]
DSamplerCore.cpp140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture()
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
584 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter()
585 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter()
586 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter()
587 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter()
592 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter()
593 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter()
594 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter()
[all …]
DPixelRoutine.cpp1190 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1191 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1192 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1197 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend()
1198 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend()
1199 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend()
1251 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1256 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
/external/swiftshader/src/Reactor/
DReactorUnitTests.cpp917 TEST(ReactorUnitTests, MulHigh) in TEST() argument
927 MulHigh(Short4(0x1aa, 0x2dd, 0x3ee, 0xF422), in TEST()
930 MulHigh(UShort4(0x1aa, 0x2dd, 0x3ee, 0xF422), in TEST()
DReactor.hpp799 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
869 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
926 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
985 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
DSubzeroReactor.cpp3599 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function
4064 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function
4206 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function
4354 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function
DLLVMReactor.cpp3536 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function
3852 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function
3949 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function
4089 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function