Searched refs:NEAR_DEATH (Results 1 – 1 of 1) sorted by relevance
26 NEAR_DEATH, // Callback has informed the handle is near death. enumerator43 STATIC_ASSERT(NEAR_DEATH == Internals::kNodeStateIsNearDeathValue); in Node()153 return state() == PENDING || state() == NEAR_DEATH; in IsNearDeath()179 !(state() == NEAR_DEATH && weakness_type() != FINALIZER_WEAK); in IsRetainer()186 (state() == NEAR_DEATH && weakness_type() == FINALIZER_WEAK); in IsWeakRetainer()284 set_state(NEAR_DEATH); in CollectPhantomCallbackData()303 set_state(NEAR_DEATH); in PostGarbageCollectionProcessing()326 CHECK(state() != NEAR_DEATH); in PostGarbageCollectionProcessing()887 DCHECK(node_->state() == Node::NEAR_DEATH); in Invoke()1044 } else if (it.node()->state() == Node::NEAR_DEATH) { in RecordStats()[all …]