/external/skia/modules/sksg/src/ |
D | SkSGScene.cpp | 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) { in Make() 35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr; in Make() 38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) in Scene() function in sksg::Scene 42 Scene::~Scene() = default; 44 void Scene::render(SkCanvas* canvas) const { in render() 66 void Scene::animate(float t) { in animate() 72 const RenderNode* Scene::nodeAt(const SkPoint& p) const { in nodeAt()
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/SimplifyCFG/ |
D | dbginfo.ll | 11 …%struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Sce… 13 %struct.Scene = type { i32 (...)** } 14 %struct.Sphere = type { %struct.Scene, %struct.Vec, double } 18 %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }> 19 %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }> 23 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*… 24 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" = type { %"struct.std::_List… 25 %"struct.std::_List_const_iterator<Scene*>" = type { %"struct.std::_List_node_base"* } 26 %"struct.std::_List_iterator<Scene*>" = type { %"struct.std::_List_node_base"* } 27 %"struct.std::_List_node<Scene*>" = type { %"struct.std::_List_node_base", %struct.Scene* } [all …]
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/external/swiftshader/third_party/LLVM/test/Transforms/SimplifyCFG/ |
D | dbginfo.ll | 11 …%struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Sce… 13 %struct.Scene = type { i32 (...)** } 14 %struct.Sphere = type { %struct.Scene, %struct.Vec, double } 18 %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }> 19 %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }> 23 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*… 24 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" = type { %"struct.std::_List… 25 %"struct.std::_List_const_iterator<Scene*>" = type { %"struct.std::_List_node_base"* } 26 %"struct.std::_List_iterator<Scene*>" = type { %"struct.std::_List_node_base"* } 27 %"struct.std::_List_node<Scene*>" = type { %"struct.std::_List_node_base", %struct.Scene* } [all …]
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/external/llvm/test/Transforms/SimplifyCFG/ |
D | dbginfo.ll | 11 …%struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Sce… 13 %struct.Scene = type { i32 (...)** } 14 %struct.Sphere = type { %struct.Scene, %struct.Vec, double } 18 %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }> 19 %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }> 23 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*… 24 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" = type { %"struct.std::_List… 25 %"struct.std::_List_const_iterator<Scene*>" = type { %"struct.std::_List_node_base"* } 26 %"struct.std::_List_iterator<Scene*>" = type { %"struct.std::_List_node_base"* } 27 %"struct.std::_List_node<Scene*>" = type { %"struct.std::_List_node_base", %struct.Scene* } [all …]
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/external/skqp/modules/sksg/src/ |
D | SkSGScene.cpp | 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) { in Make() 35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr; in Make() 38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) in Scene() function in sksg::Scene 42 Scene::~Scene() = default; 44 void Scene::render(SkCanvas* canvas) const { in render() 64 void Scene::animate(float t) { in animate()
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/external/skqp/modules/sksg/include/ |
D | SkSGScene.h | 61 class Scene final { 63 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators); 64 ~Scene(); 65 Scene(const Scene&) = delete; 66 Scene& operator=(const Scene&) = delete; 74 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
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/external/skia/modules/sksg/include/ |
D | SkSGScene.h | 62 class Scene final { 64 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators); 65 ~Scene(); 66 Scene(const Scene&) = delete; 67 Scene& operator=(const Scene&) = delete; 76 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
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/external/ImageMagick/Magick++/demo/ |
D | smile_anim.miff | 6 Scene=0 Iterations=0 Delay=10 Dispose=3 15 Scene=1 Iterations=1 Delay=10 Dispose=3 23 Scene=2 Iterations=1 Delay=10 Dispose=3 31 Scene=3 Iterations=1 Delay=10 Dispose=3 39 Scene=4 Iterations=1 Delay=10 Dispose=3 47 Scene=5 Iterations=1 Delay=10 Dispose=3
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/InstCombine/ |
D | 2007-10-12-Crash.ll | 4 %struct.Scene = type { i32 (...)** } 7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*) 19 …traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double…
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/external/llvm/test/Transforms/InstCombine/ |
D | 2007-10-12-Crash.ll | 4 %struct.Scene = type { i32 (...)** } 7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*) 19 …traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double…
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/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/ |
D | 2007-10-12-Crash.ll | 4 %struct.Scene = type { i32 (...)** } 7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*) 19 …traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double…
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/external/skqp/modules/skottie/include/ |
D | Skottie.h | 27 namespace sksg { class Scene; } variable 220 Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size, 223 std::unique_ptr<sksg::Scene> fScene;
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/external/skia/modules/skottie/include/ |
D | Skottie.h | 27 namespace sksg { class Scene; } variable 234 Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size, 237 std::unique_ptr<sksg::Scene> fScene;
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/external/v8/benchmarks/spinning-balls/ |
D | v.js | 295 function Scene(width, height) { class 316 Scene.prototype.drawPoint = function (x, y, z, color) { 335 Scene.prototype.drawDyingPoints = function () { 352 Scene.prototype.draw = function () { 482 scene = new Scene(640, 480);
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/external/skqp/tools/viewer/ |
D | SlideDir.h | 20 class Scene; variable 54 std::unique_ptr<sksg::Scene> fScene;
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D | SkottieSlide.h | 16 namespace sksg { class Scene; } variable
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/external/skia/tools/viewer/ |
D | SlideDir.h | 20 class Scene; variable 54 std::unique_ptr<sksg::Scene> fScene;
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D | SkottieSlide.h | 16 namespace sksg { class Scene; } variable
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/external/skia/samplecode/ |
D | SampleSG.cpp | 32 std::unique_ptr<sksg::Scene> fScene; 55 fScene = sksg::Scene::Make(fGroup, sksg::AnimatorList()); in SampleSG()
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/external/skqp/modules/skottie/src/ |
D | Skottie.cpp | 227 std::unique_ptr<sksg::Scene> AnimationBuilder::parse(const skjson::ObjectValue& jroot) { in parse() 238 return sksg::Scene::Make(std::move(root), std::move(animators)); in parse() 471 Animation::Animation(std::unique_ptr<sksg::Scene> scene, SkString version, const SkSize& size, in Animation()
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D | SkottiePriv.h | 50 std::unique_ptr<sksg::Scene> parse(const skjson::ObjectValue&);
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/external/skia/modules/skottie/src/ |
D | Skottie.cpp | 280 std::unique_ptr<sksg::Scene> AnimationBuilder::parse(const skjson::ObjectValue& jroot) { in parse() 291 return sksg::Scene::Make(std::move(root), std::move(animators)); in parse() 534 Animation::Animation(std::unique_ptr<sksg::Scene> scene, SkString version, const SkSize& size, in Animation()
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/external/skia/modules/sksg/samples/ |
D | SampleSVGPong.cpp | 148 fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList()); in onOnceBeforeDraw() 286 std::unique_ptr<sksg::Scene> fScene;
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/external/skqp/modules/sksg/samples/ |
D | SampleSVGPong.cpp | 148 fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList()); in onOnceBeforeDraw() 286 std::unique_ptr<sksg::Scene> fScene;
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/external/v8/benchmarks/ |
D | raytrace.js | 298 Flog.RayTracer.Scene = Class.create(); 300 Flog.RayTracer.Scene.prototype = { class in Flog.RayTracer 812 var scene = new Flog.RayTracer.Scene();
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