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Searched refs:Scene (Results 1 – 25 of 54) sorted by relevance

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/external/skia/modules/sksg/src/
DSkSGScene.cpp34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) { in Make()
35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr; in Make()
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) in Scene() function in sksg::Scene
42 Scene::~Scene() = default;
44 void Scene::render(SkCanvas* canvas) const { in render()
66 void Scene::animate(float t) { in animate()
72 const RenderNode* Scene::nodeAt(const SkPoint& p) const { in nodeAt()
/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/SimplifyCFG/
Ddbginfo.ll11 …%struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Sce…
13 %struct.Scene = type { i32 (...)** }
14 %struct.Sphere = type { %struct.Scene, %struct.Vec, double }
18 %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }>
19 %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }>
23 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*…
24 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" = type { %"struct.std::_List…
25 %"struct.std::_List_const_iterator<Scene*>" = type { %"struct.std::_List_node_base"* }
26 %"struct.std::_List_iterator<Scene*>" = type { %"struct.std::_List_node_base"* }
27 %"struct.std::_List_node<Scene*>" = type { %"struct.std::_List_node_base", %struct.Scene* }
[all …]
/external/swiftshader/third_party/LLVM/test/Transforms/SimplifyCFG/
Ddbginfo.ll11 …%struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Sce…
13 %struct.Scene = type { i32 (...)** }
14 %struct.Sphere = type { %struct.Scene, %struct.Vec, double }
18 %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }>
19 %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }>
23 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*…
24 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" = type { %"struct.std::_List…
25 %"struct.std::_List_const_iterator<Scene*>" = type { %"struct.std::_List_node_base"* }
26 %"struct.std::_List_iterator<Scene*>" = type { %"struct.std::_List_node_base"* }
27 %"struct.std::_List_node<Scene*>" = type { %"struct.std::_List_node_base", %struct.Scene* }
[all …]
/external/llvm/test/Transforms/SimplifyCFG/
Ddbginfo.ll11 …%struct.Group = type { %struct.Scene, %struct.Sphere, %"struct.std::list<Scene*,std::allocator<Sce…
13 %struct.Scene = type { i32 (...)** }
14 %struct.Sphere = type { %struct.Scene, %struct.Vec, double }
18 %"struct.__gnu_cxx::new_allocator<Scene*>" = type <{ i8 }>
19 %"struct.__gnu_cxx::new_allocator<std::_List_node<Scene*> >" = type <{ i8 }>
23 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >" = type { %"struct.std::_List_base<Scene*…
24 …%"struct.std::_List_base<Scene*,std::allocator<Scene*> >::_List_impl" = type { %"struct.std::_List…
25 %"struct.std::_List_const_iterator<Scene*>" = type { %"struct.std::_List_node_base"* }
26 %"struct.std::_List_iterator<Scene*>" = type { %"struct.std::_List_node_base"* }
27 %"struct.std::_List_node<Scene*>" = type { %"struct.std::_List_node_base", %struct.Scene* }
[all …]
/external/skqp/modules/sksg/src/
DSkSGScene.cpp34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) { in Make()
35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr; in Make()
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators) in Scene() function in sksg::Scene
42 Scene::~Scene() = default;
44 void Scene::render(SkCanvas* canvas) const { in render()
64 void Scene::animate(float t) { in animate()
/external/skqp/modules/sksg/include/
DSkSGScene.h61 class Scene final {
63 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
64 ~Scene();
65 Scene(const Scene&) = delete;
66 Scene& operator=(const Scene&) = delete;
74 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
/external/skia/modules/sksg/include/
DSkSGScene.h62 class Scene final {
64 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
65 ~Scene();
66 Scene(const Scene&) = delete;
67 Scene& operator=(const Scene&) = delete;
76 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
/external/ImageMagick/Magick++/demo/
Dsmile_anim.miff6 Scene=0 Iterations=0 Delay=10 Dispose=3
15 Scene=1 Iterations=1 Delay=10 Dispose=3
23 Scene=2 Iterations=1 Delay=10 Dispose=3
31 Scene=3 Iterations=1 Delay=10 Dispose=3
39 Scene=4 Iterations=1 Delay=10 Dispose=3
47 Scene=5 Iterations=1 Delay=10 Dispose=3
/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/InstCombine/
D2007-10-12-Crash.ll4 %struct.Scene = type { i32 (...)** }
7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*)
19 …traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double…
/external/llvm/test/Transforms/InstCombine/
D2007-10-12-Crash.ll4 %struct.Scene = type { i32 (...)** }
7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*)
19 …traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double…
/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/
D2007-10-12-Crash.ll4 %struct.Scene = type { i32 (...)** }
7 declare double @_Z9ray_traceRK3VecRK3RayRK5Scene(%struct.Vec*, %struct.Ray*, %struct.Scene*)
19 …traceRK3VecRK3RayRK5Scene( %struct.Vec* null, %struct.Ray* %tmp3, %struct.Scene* null ) ; <double…
/external/skqp/modules/skottie/include/
DSkottie.h27 namespace sksg { class Scene; } variable
220 Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size,
223 std::unique_ptr<sksg::Scene> fScene;
/external/skia/modules/skottie/include/
DSkottie.h27 namespace sksg { class Scene; } variable
234 Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size,
237 std::unique_ptr<sksg::Scene> fScene;
/external/v8/benchmarks/spinning-balls/
Dv.js295 function Scene(width, height) { class
316 Scene.prototype.drawPoint = function (x, y, z, color) {
335 Scene.prototype.drawDyingPoints = function () {
352 Scene.prototype.draw = function () {
482 scene = new Scene(640, 480);
/external/skqp/tools/viewer/
DSlideDir.h20 class Scene; variable
54 std::unique_ptr<sksg::Scene> fScene;
DSkottieSlide.h16 namespace sksg { class Scene; } variable
/external/skia/tools/viewer/
DSlideDir.h20 class Scene; variable
54 std::unique_ptr<sksg::Scene> fScene;
DSkottieSlide.h16 namespace sksg { class Scene; } variable
/external/skia/samplecode/
DSampleSG.cpp32 std::unique_ptr<sksg::Scene> fScene;
55 fScene = sksg::Scene::Make(fGroup, sksg::AnimatorList()); in SampleSG()
/external/skqp/modules/skottie/src/
DSkottie.cpp227 std::unique_ptr<sksg::Scene> AnimationBuilder::parse(const skjson::ObjectValue& jroot) { in parse()
238 return sksg::Scene::Make(std::move(root), std::move(animators)); in parse()
471 Animation::Animation(std::unique_ptr<sksg::Scene> scene, SkString version, const SkSize& size, in Animation()
DSkottiePriv.h50 std::unique_ptr<sksg::Scene> parse(const skjson::ObjectValue&);
/external/skia/modules/skottie/src/
DSkottie.cpp280 std::unique_ptr<sksg::Scene> AnimationBuilder::parse(const skjson::ObjectValue& jroot) { in parse()
291 return sksg::Scene::Make(std::move(root), std::move(animators)); in parse()
534 Animation::Animation(std::unique_ptr<sksg::Scene> scene, SkString version, const SkSize& size, in Animation()
/external/skia/modules/sksg/samples/
DSampleSVGPong.cpp148 fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList()); in onOnceBeforeDraw()
286 std::unique_ptr<sksg::Scene> fScene;
/external/skqp/modules/sksg/samples/
DSampleSVGPong.cpp148 fScene = sksg::Scene::Make(std::move(root), sksg::AnimatorList()); in onOnceBeforeDraw()
286 std::unique_ptr<sksg::Scene> fScene;
/external/v8/benchmarks/
Draytrace.js298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = { class in Flog.RayTracer
812 var scene = new Flog.RayTracer.Scene();

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