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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkSGScene.h"
9 
10 #include "SkCanvas.h"
11 #include "SkMatrix.h"
12 #include "SkPaint.h"
13 #include "SkSGInvalidationController.h"
14 #include "SkSGRenderNode.h"
15 
16 namespace sksg {
17 
18 Animator::Animator()  = default;
19 Animator::~Animator() = default;
20 
tick(float t)21 void Animator::tick(float t) {
22     this->onTick(t);
23 }
24 
GroupAnimator(AnimatorList && animators)25 GroupAnimator::GroupAnimator(AnimatorList&& animators)
26     : fAnimators(std::move(animators)) {}
27 
onTick(float t)28 void GroupAnimator::onTick(float t) {
29     for (const auto& a : fAnimators) {
30         a->tick(t);
31     }
32 }
33 
Make(sk_sp<RenderNode> root,AnimatorList && anims)34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
35     return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
36 }
37 
Scene(sk_sp<RenderNode> root,AnimatorList && animators)38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
39     : fRoot(std::move(root))
40     , fAnimators(std::move(animators)) {}
41 
42 Scene::~Scene() = default;
43 
render(SkCanvas * canvas) const44 void Scene::render(SkCanvas* canvas) const {
45     // TODO: externalize the inval controller.
46     // TODO: relocate the revalidation to tick()?
47     InvalidationController ic;
48     fRoot->revalidate(fShowInval ? &ic : nullptr, SkMatrix::I());
49     fRoot->render(canvas);
50 
51     if (fShowInval) {
52         SkPaint fill, stroke;
53         fill.setAntiAlias(true);
54         fill.setColor(0x40ff0000);
55         stroke.setAntiAlias(true);
56         stroke.setColor(0xffff0000);
57         stroke.setStyle(SkPaint::kStroke_Style);
58 
59         for (const auto& r : ic) {
60             canvas->drawRect(r, fill);
61             canvas->drawRect(r, stroke);
62         }
63     }
64 }
65 
animate(float t)66 void Scene::animate(float t) {
67     for (const auto& anim : fAnimators) {
68         anim->tick(t);
69     }
70 }
71 
nodeAt(const SkPoint & p) const72 const RenderNode* Scene::nodeAt(const SkPoint& p) const {
73     return fRoot->nodeAt(p);
74 }
75 
76 } // namespace sksg
77