/external/deqp/modules/glshared/ |
D | glsShaderLibrary.hpp | 38 class ShaderLibrary class 41 …ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& … 42 ~ShaderLibrary (void); 47 ShaderLibrary (const ShaderLibrary&); // not allowed! 48 ShaderLibrary& operator= (const ShaderLibrary&); // not allowed!
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D | glsShaderLibrary.cpp | 63 ShaderLibrary::ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::… in ShaderLibrary() function in deqp::gls::ShaderLibrary 70 ShaderLibrary::~ShaderLibrary (void) in ~ShaderLibrary() 74 std::vector<tcu::TestNode*> ShaderLibrary::loadShaderFile (const char* fileName) in loadShaderFile()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibrary.hpp | 36 class ShaderLibrary class 39 ShaderLibrary(tcu::TestContext& testCtx, glu::RenderContext& renderCtx); 40 ~ShaderLibrary(void); 45 ShaderLibrary(const ShaderLibrary&); // not allowed! 46 ShaderLibrary& operator=(const ShaderLibrary&); // not allowed!
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D | glcShaderLibrary.cpp | 1121 ShaderLibrary::ShaderLibrary(tcu::TestContext& testCtx, RenderContext& renderCtx) in ShaderLibrary() function in deqp::ShaderLibrary 1126 ShaderLibrary::~ShaderLibrary(void) in ~ShaderLibrary() 1130 vector<tcu::TestNode*> ShaderLibrary::loadShaderFile(const char* fileName) in loadShaderFile() 1172 deqp::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext()); in init()
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D | glcShaderSwitchTests.cpp | 456 ShaderLibrary library(m_testCtx, m_context.getRenderContext()); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderExecuteTest.cpp | 56 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init()
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D | es2fShaderConstExprTests.cpp | 222 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init() 231 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
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D | es2fShaderFragDataTests.cpp | 239 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
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D | es2fShaderLoopTests.cpp | 1342 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_context.getTestContext(), m_cont… in init()
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D | es2fShaderTextureFunctionTests.cpp | 629 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderSwitchTests.cpp | 453 ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
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D | es3fFunctionalTests.cpp | 161 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init()
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D | es3fShaderFragDataTests.cpp | 384 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
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D | es3fShaderConstExprTests.cpp | 316 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init()
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D | es3fShaderLoopTests.cpp | 1218 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_context.getTestContext(), m_cont… in init()
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D | es3fShaderIndexingTests.cpp | 1137 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init()
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D | es3fShaderTextureFunctionTests.cpp | 2005 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fAndroidExtensionPackES31ATests.cpp | 259 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init()
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D | es31fFunctionalTests.cpp | 115 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init()
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D | es31fUniformLocationTests.cpp | 1053 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getConte… in init() 1064 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getConte… in init()
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D | es31fSeparateShaderTests.cpp | 1840 …gls::ShaderLibrary shaderLibrary (ctx.getTestContext(), ctx.getRenderContext(), ctx.getContext… in createSeparateShaderTests() 1851 …gls::ShaderLibrary shaderLibrary (ctx.getTestContext(), ctx.getRenderContext(), ctx.getContext… in createSeparateShaderTests()
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D | es31fTessellationTests.cpp | 7656 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init() 7667 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init()
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/external/deqp/external/openglcts/ |
D | CONTRIBUTING.md | 73 There is a mini shader test framework (`glcts::ShaderLibrary`) that can create
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