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Searched refs:ShaderLibrary (Results 1 – 23 of 23) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibrary.hpp38 class ShaderLibrary class
41ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& …
42 ~ShaderLibrary (void);
47 ShaderLibrary (const ShaderLibrary&); // not allowed!
48 ShaderLibrary& operator= (const ShaderLibrary&); // not allowed!
DglsShaderLibrary.cpp63 ShaderLibrary::ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::… in ShaderLibrary() function in deqp::gls::ShaderLibrary
70 ShaderLibrary::~ShaderLibrary (void) in ~ShaderLibrary()
74 std::vector<tcu::TestNode*> ShaderLibrary::loadShaderFile (const char* fileName) in loadShaderFile()
/external/deqp/external/openglcts/modules/common/
DglcShaderLibrary.hpp36 class ShaderLibrary class
39 ShaderLibrary(tcu::TestContext& testCtx, glu::RenderContext& renderCtx);
40 ~ShaderLibrary(void);
45 ShaderLibrary(const ShaderLibrary&); // not allowed!
46 ShaderLibrary& operator=(const ShaderLibrary&); // not allowed!
DglcShaderLibrary.cpp1121 ShaderLibrary::ShaderLibrary(tcu::TestContext& testCtx, RenderContext& renderCtx) in ShaderLibrary() function in deqp::ShaderLibrary
1126 ShaderLibrary::~ShaderLibrary(void) in ~ShaderLibrary()
1130 vector<tcu::TestNode*> ShaderLibrary::loadShaderFile(const char* fileName) in loadShaderFile()
1172 deqp::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext()); in init()
DglcShaderSwitchTests.cpp456 ShaderLibrary library(m_testCtx, m_context.getRenderContext()); in init()
/external/deqp/modules/gles2/functional/
Des2fShaderExecuteTest.cpp56 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init()
Des2fShaderConstExprTests.cpp222 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init()
231 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
Des2fShaderFragDataTests.cpp239 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
Des2fShaderLoopTests.cpp1342 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_context.getTestContext(), m_cont… in init()
Des2fShaderTextureFunctionTests.cpp629 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderSwitchTests.cpp453 ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
Des3fFunctionalTests.cpp161 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init()
Des3fShaderFragDataTests.cpp384 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
Des3fShaderConstExprTests.cpp316 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init()
Des3fShaderLoopTests.cpp1218 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_context.getTestContext(), m_cont… in init()
Des3fShaderIndexingTests.cpp1137 …const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderCont… in init()
Des3fShaderTextureFunctionTests.cpp2005 gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); in init()
/external/deqp/modules/gles31/functional/
Des31fAndroidExtensionPackES31ATests.cpp259 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init()
Des31fFunctionalTests.cpp115 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextIn… in init()
Des31fUniformLocationTests.cpp1053 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getConte… in init()
1064 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getConte… in init()
Des31fSeparateShaderTests.cpp1840 …gls::ShaderLibrary shaderLibrary (ctx.getTestContext(), ctx.getRenderContext(), ctx.getContext… in createSeparateShaderTests()
1851 …gls::ShaderLibrary shaderLibrary (ctx.getTestContext(), ctx.getRenderContext(), ctx.getContext… in createSeparateShaderTests()
Des31fTessellationTests.cpp7656 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init()
7667 …gls::ShaderLibrary shaderLibrary (m_testCtx, m_context.getRenderContext(), m_context.getContex… in init()
/external/deqp/external/openglcts/
DCONTRIBUTING.md73 There is a mini shader test framework (`glcts::ShaderLibrary`) that can create