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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Functional Test Group.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3fFunctionalTests.hpp"
25 
26 #include "es3fColorClearTest.hpp"
27 #include "es3fDepthTests.hpp"
28 #include "es3fPrerequisiteTests.hpp"
29 #include "es3fStencilTests.hpp"
30 #include "es3fDepthStencilTests.hpp"
31 #include "es3fVertexArrayTest.hpp"
32 #include "es3fUniformBlockTests.hpp"
33 #include "es3fUniformApiTests.hpp"
34 #include "es3fFragmentOutputTests.hpp"
35 #include "es3fOcclusionQueryTests.hpp"
36 #include "es3fDepthStencilClearTests.hpp"
37 #include "es3fSamplerObjectTests.hpp"
38 #include "es3fAttribLocationTests.hpp"
39 #include "es3fPixelBufferObjectTests.hpp"
40 #include "es3fRasterizationTests.hpp"
41 #include "es3fRasterizerDiscardTests.hpp"
42 #include "es3fTransformFeedbackTests.hpp"
43 #include "es3fVertexArrayObjectTests.hpp"
44 #include "es3fPrimitiveRestartTests.hpp"
45 #include "es3fInstancedRenderingTests.hpp"
46 #include "es3fSyncTests.hpp"
47 #include "es3fBlendTests.hpp"
48 #include "es3fRandomFragmentOpTests.hpp"
49 #include "es3fMultisampleTests.hpp"
50 #include "es3fMultiviewTests.hpp"
51 #include "es3fImplementationLimitTests.hpp"
52 #include "es3fDitheringTests.hpp"
53 #include "es3fClippingTests.hpp"
54 #include "es3fPolygonOffsetTests.hpp"
55 #include "es3fDrawTests.hpp"
56 #include "es3fFragOpInteractionTests.hpp"
57 #include "es3fFlushFinishTests.hpp"
58 #include "es3fFlushFinishTests.hpp"
59 #include "es3fDefaultVertexAttributeTests.hpp"
60 #include "es3fScissorTests.hpp"
61 #include "es3fLifetimeTests.hpp"
62 #include "es3fDefaultVertexArrayObjectTests.hpp"
63 
64 // Shader tests
65 #include "es3fShaderApiTests.hpp"
66 #include "es3fShaderConstExprTests.hpp"
67 #include "es3fShaderDiscardTests.hpp"
68 #include "es3fShaderIndexingTests.hpp"
69 #include "es3fShaderLoopTests.hpp"
70 #include "es3fShaderMatrixTests.hpp"
71 #include "es3fShaderOperatorTests.hpp"
72 #include "es3fShaderReturnTests.hpp"
73 #include "es3fShaderStructTests.hpp"
74 #include "es3fShaderSwitchTests.hpp"
75 #include "es3fRandomShaderTests.hpp"
76 #include "es3fFragDepthTests.hpp"
77 #include "es3fShaderPrecisionTests.hpp"
78 #include "es3fShaderBuiltinVarTests.hpp"
79 #include "es3fShaderTextureFunctionTests.hpp"
80 #include "es3fShaderDerivateTests.hpp"
81 #include "es3fShaderPackingFunctionTests.hpp"
82 #include "es3fShaderCommonFunctionTests.hpp"
83 #include "es3fShaderInvarianceTests.hpp"
84 #include "es3fShaderFragDataTests.hpp"
85 #include "es3fBuiltinPrecisionTests.hpp"
86 #include "es3fShaderMetamorphicTests.hpp"
87 
88 // Texture tests
89 #include "es3fTextureFormatTests.hpp"
90 #include "es3fTextureWrapTests.hpp"
91 #include "es3fTextureFilteringTests.hpp"
92 #include "es3fTextureMipmapTests.hpp"
93 #include "es3fTextureSizeTests.hpp"
94 #include "es3fTextureSwizzleTests.hpp"
95 #include "es3fTextureShadowTests.hpp"
96 #include "es3fTextureSpecificationTests.hpp"
97 #include "es3fVertexTextureTests.hpp"
98 #include "es3fTextureUnitTests.hpp"
99 #include "es3fCompressedTextureTests.hpp"
100 
101 // Fbo tests
102 #include "es3fFboApiTests.hpp"
103 #include "es3fFboCompletenessTests.hpp"
104 #include "es3fFboColorbufferTests.hpp"
105 #include "es3fFboDepthbufferTests.hpp"
106 #include "es3fFboStencilbufferTests.hpp"
107 #include "es3fFramebufferBlitTests.hpp"
108 #include "es3fFboMultisampleTests.hpp"
109 #include "es3fFboRenderTest.hpp"
110 #include "es3fFboInvalidateTests.hpp"
111 
112 // Buffer tests
113 #include "es3fBufferWriteTests.hpp"
114 #include "es3fBufferMapTests.hpp"
115 #include "es3fBufferCopyTests.hpp"
116 
117 // Negative API tests
118 #include "es3fNegativeBufferApiTests.hpp"
119 #include "es3fNegativeTextureApiTests.hpp"
120 #include "es3fNegativeShaderApiTests.hpp"
121 #include "es3fNegativeFragmentApiTests.hpp"
122 #include "es3fNegativeVertexArrayApiTests.hpp"
123 #include "es3fNegativeStateApiTests.hpp"
124 
125 // State query tests
126 #include "es3fBooleanStateQueryTests.hpp"
127 #include "es3fIntegerStateQueryTests.hpp"
128 #include "es3fInteger64StateQueryTests.hpp"
129 #include "es3fFloatStateQueryTests.hpp"
130 #include "es3fTextureStateQueryTests.hpp"
131 #include "es3fStringQueryTests.hpp"
132 #include "es3fSamplerStateQueryTests.hpp"
133 #include "es3fBufferObjectQueryTests.hpp"
134 #include "es3fFboStateQueryTests.hpp"
135 #include "es3fRboStateQueryTests.hpp"
136 #include "es3fShaderStateQueryTests.hpp"
137 #include "es3fInternalFormatQueryTests.hpp"
138 #include "es3fIndexedStateQueryTests.hpp"
139 
140 #include "es3fReadPixelsTests.hpp"
141 
142 #include "glsShaderLibrary.hpp"
143 
144 namespace deqp
145 {
146 namespace gles3
147 {
148 namespace Functional
149 {
150 
151 class ShaderLibraryTest : public TestCaseGroup
152 {
153 public:
ShaderLibraryTest(Context & context,const char * name,const char * description)154 	ShaderLibraryTest (Context& context, const char* name, const char* description)
155 		: TestCaseGroup(context, name, description)
156 	{
157 	}
158 
init(void)159 	void init (void)
160 	{
161 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
162 		std::string					fileName	= std::string("shaders/") + getName() + ".test";
163 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
164 
165 		for (int i = 0; i < (int)children.size(); i++)
166 			addChild(children[i]);
167 	}
168 };
169 
170 class ShaderBuiltinFunctionTests : public TestCaseGroup
171 {
172 public:
ShaderBuiltinFunctionTests(Context & context)173 	ShaderBuiltinFunctionTests (Context& context)
174 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
175 	{
176 	}
177 
init(void)178 	void init (void)
179 	{
180 		addChild(new ShaderCommonFunctionTests	(m_context));
181 		addChild(new ShaderPackingFunctionTests	(m_context));
182 		addChild(createBuiltinPrecisionTests	(m_context));
183 	}
184 };
185 
186 class ShaderTests : public TestCaseGroup
187 {
188 public:
ShaderTests(Context & context)189 	ShaderTests (Context& context)
190 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
191 	{
192 	}
193 
init(void)194 	void init (void)
195 	{
196 		addChild(new ShaderLibraryTest			(m_context, "preprocessor",					"Preprocessor Tests"));
197 		addChild(new ShaderLibraryTest			(m_context, "constants",					"Constant Literal Tests"));
198 		addChild(new ShaderLibraryTest			(m_context, "linkage",						"Linkage Tests"));
199 		addChild(new ShaderLibraryTest			(m_context, "conversions",					"Type Conversion Tests"));
200 		addChild(new ShaderLibraryTest			(m_context, "conditionals",					"Conditionals Tests"));
201 		addChild(new ShaderLibraryTest			(m_context, "declarations",					"Declarations Tests"));
202 		addChild(new ShaderLibraryTest			(m_context, "swizzles",						"Swizzle Tests"));
203 		addChild(new ShaderLibraryTest			(m_context, "swizzle_math_operations",		"Swizzle Math Operations Tests"));
204 		addChild(new ShaderLibraryTest			(m_context, "functions",					"Function Tests"));
205 		addChild(new ShaderLibraryTest			(m_context, "arrays",						"Array Tests"));
206 		addChild(new ShaderLibraryTest			(m_context, "large_constant_arrays",		"Large Constant Array Tests"));
207 		addChild(new ShaderLibraryTest			(m_context, "keywords",						"Keyword Tests"));
208 		addChild(new ShaderLibraryTest			(m_context, "qualification_order",			"Order Of Qualification Tests"));
209 		addChild(new ShaderLibraryTest			(m_context, "scoping",						"Scoping of Declarations"));
210 		addChild(new ShaderLibraryTest			(m_context, "negative",						"Miscellaneous Negative Shader Compilation Tests"));
211 		addChild(new ShaderLibraryTest			(m_context, "uniform_block",				"Uniform block tests"));
212 		addChild(new ShaderLibraryTest			(m_context, "invalid_implicit_conversions",	"Invalid Implicit Conversions"));
213 
214 		addChild(new ShaderDiscardTests			(m_context));
215 		addChild(new ShaderIndexingTests		(m_context));
216 		addChild(new ShaderLoopTests			(m_context));
217 		addChild(new ShaderOperatorTests		(m_context));
218 		addChild(new ShaderMatrixTests			(m_context));
219 		addChild(new ShaderReturnTests			(m_context));
220 		addChild(new ShaderStructTests			(m_context));
221 		addChild(new ShaderSwitchTests			(m_context));
222 		addChild(new FragDepthTests				(m_context));
223 		addChild(new ShaderPrecisionTests		(m_context));
224 		addChild(new ShaderBuiltinVarTests		(m_context));
225 		addChild(new ShaderTextureFunctionTests	(m_context)); // \todo [pyry] Move to builtin?
226 		addChild(new ShaderDerivateTests		(m_context)); // \todo [pyry] Move to builtin?
227 		addChild(new ShaderBuiltinFunctionTests	(m_context));
228 		addChild(new ShaderInvarianceTests		(m_context));
229 		addChild(new ShaderFragDataTests		(m_context));
230 		addChild(new ShaderConstExprTests		(m_context));
231 		addChild(new ShaderMetamorphicTests		(m_context));
232 		addChild(new RandomShaderTests			(m_context));
233 	}
234 };
235 
236 class TextureTests : public TestCaseGroup
237 {
238 public:
TextureTests(Context & context)239 	TextureTests (Context& context)
240 		: TestCaseGroup(context, "texture", "Texture Tests")
241 	{
242 	}
243 
init(void)244 	void init (void)
245 	{
246 		addChild(new TextureFormatTests			(m_context));
247 		addChild(new TextureSizeTests			(m_context));
248 		addChild(new TextureWrapTests			(m_context));
249 		addChild(new TextureFilteringTests		(m_context));
250 		addChild(new TextureMipmapTests			(m_context));
251 		addChild(new TextureSwizzleTests		(m_context));
252 		addChild(new TextureShadowTests			(m_context));
253 		addChild(new TextureSpecificationTests	(m_context));
254 		addChild(new VertexTextureTests			(m_context));
255 		addChild(new TextureUnitTests			(m_context));
256 		addChild(new CompressedTextureTests		(m_context));
257 	}
258 };
259 
260 class FboTests : public TestCaseGroup
261 {
262 public:
FboTests(Context & context)263 	FboTests (Context& context)
264 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
265 	{
266 	}
267 
init(void)268 	void init (void)
269 	{
270 		addChild(new FboApiTests			(m_context));
271 		addChild(createFboCompletenessTests	(m_context));
272 		addChild(new FboRenderTestGroup		(m_context));
273 		addChild(new FboColorTests			(m_context));
274 		addChild(new FboDepthTests			(m_context));
275 		addChild(new FboStencilTests		(m_context));
276 		addChild(new FramebufferBlitTests	(m_context));
277 		addChild(new FboMultisampleTests	(m_context));
278 		addChild(new MultiviewTests			(m_context));
279 		addChild(new FboInvalidateTests		(m_context));
280 	}
281 };
282 
283 class BufferTests : public TestCaseGroup
284 {
285 public:
BufferTests(Context & context)286 	BufferTests (Context& context)
287 		: TestCaseGroup(context, "buffer", "Buffer object tests")
288 	{
289 	}
290 
init(void)291 	void init (void)
292 	{
293 		addChild(new BufferWriteTests	(m_context));
294 		addChild(new BufferMapTests		(m_context));
295 		addChild(new BufferCopyTests	(m_context));
296 	}
297 };
298 
299 class NegativeApiTestGroup : public TestCaseGroup
300 {
301 public:
NegativeApiTestGroup(Context & context)302 	NegativeApiTestGroup (Context& context)
303 		: TestCaseGroup(context, "negative_api", "Negative API Tests")
304 	{
305 	}
306 
~NegativeApiTestGroup(void)307 	virtual ~NegativeApiTestGroup (void)
308 	{
309 	}
310 
init(void)311 	virtual void init (void)
312 	{
313 		addChild(new NegativeBufferApiTests			(m_context));
314 		addChild(new NegativeTextureApiTests		(m_context));
315 		addChild(new NegativeShaderApiTests			(m_context));
316 		addChild(new NegativeFragmentApiTests		(m_context));
317 		addChild(new NegativeVertexArrayApiTests	(m_context));
318 		addChild(new NegativeStateApiTests			(m_context));
319 	}
320 };
321 
322 class FragmentOpTests : public TestCaseGroup
323 {
324 public:
FragmentOpTests(Context & context)325 	FragmentOpTests (Context& context)
326 		: TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
327 	{
328 	}
329 
init(void)330 	void init (void)
331 	{
332 		addChild(new DepthTests				(m_context));
333 		addChild(new StencilTests			(m_context));
334 		addChild(new DepthStencilTests		(m_context));
335 		addChild(new BlendTests				(m_context));
336 		addChild(new RandomFragmentOpTests	(m_context));
337 		addChild(new FragOpInteractionTests	(m_context));
338 		addChild(new ScissorTests			(m_context));
339 	}
340 };
341 
342 class StateQueryTests : public TestCaseGroup
343 {
344 public:
StateQueryTests(Context & context)345 	StateQueryTests (Context& context)
346 		: TestCaseGroup(context, "state_query", "State Query Tests")
347 	{
348 	}
349 
init(void)350 	void init (void)
351 	{
352 		addChild(new BooleanStateQueryTests		(m_context));
353 		addChild(new IntegerStateQueryTests		(m_context));
354 		addChild(new Integer64StateQueryTests	(m_context));
355 		addChild(new FloatStateQueryTests		(m_context));
356 		addChild(new IndexedStateQueryTests		(m_context));
357 		addChild(new TextureStateQueryTests		(m_context));
358 		addChild(new StringQueryTests			(m_context));
359 		addChild(new SamplerStateQueryTests		(m_context));
360 		addChild(new BufferObjectQueryTests		(m_context));
361 		addChild(new FboStateQueryTests			(m_context));
362 		addChild(new RboStateQueryTests			(m_context));
363 		addChild(new ShaderStateQueryTests		(m_context));
364 		addChild(new InternalFormatQueryTests	(m_context));
365 	}
366 };
367 
FunctionalTests(Context & context)368 FunctionalTests::FunctionalTests (Context& context)
369 	: TestCaseGroup(context, "functional", "Functionality Tests")
370 {
371 }
372 
~FunctionalTests(void)373 FunctionalTests::~FunctionalTests (void)
374 {
375 }
376 
init(void)377 void FunctionalTests::init (void)
378 {
379 	addChild(new PrerequisiteTests				(m_context));
380 	addChild(new ImplementationLimitTests		(m_context));
381 	addChild(new ColorClearTest					(m_context));
382 	addChild(new DepthStencilClearTests			(m_context));
383 	addChild(new BufferTests					(m_context));
384 	addChild(new ShaderTests					(m_context));
385 	addChild(new TextureTests					(m_context));
386 	addChild(new FragmentOpTests				(m_context));
387 	addChild(new FboTests						(m_context));
388 	addChild(new VertexArrayTestGroup			(m_context));
389 	addChild(new UniformBlockTests				(m_context));
390 	addChild(new UniformApiTests				(m_context));
391 	addChild(createAttributeLocationTests		(m_context));
392 	addChild(new FragmentOutputTests			(m_context));
393 	addChild(new SamplerObjectTests				(m_context));
394 	addChild(new PixelBufferObjectTests			(m_context));
395 	addChild(new RasterizationTests				(m_context));
396 	addChild(new OcclusionQueryTests			(m_context));
397 	addChild(new VertexArrayObjectTestGroup		(m_context));
398 	addChild(new PrimitiveRestartTests			(m_context));
399 	addChild(new InstancedRenderingTests		(m_context));
400 	addChild(new RasterizerDiscardTests			(m_context));
401 	addChild(new TransformFeedbackTests			(m_context));
402 	addChild(new SyncTests						(m_context));
403 	addChild(new ShaderApiTests					(m_context));
404 	addChild(new NegativeApiTestGroup			(m_context));
405 	addChild(new MultisampleTests				(m_context));
406 	addChild(new ReadPixelsTests				(m_context));
407 	addChild(new DitheringTests					(m_context));
408 	addChild(new StateQueryTests				(m_context));
409 	addChild(new ClippingTests					(m_context));
410 	addChild(new PolygonOffsetTests				(m_context));
411 	addChild(new DrawTests						(m_context));
412 	addChild(new FlushFinishTests				(m_context));
413 	addChild(new DefaultVertexAttributeTests	(m_context));
414 	addChild(createLifetimeTests				(m_context));
415 	addChild(new DefaultVertexArrayObjectTests	(m_context));
416 }
417 
418 } // Functional
419 } // gles3
420 } // deqp
421