Home
last modified time | relevance | path

Searched refs:ShouldSplit (Results 1 – 2 of 2) sorted by relevance

/external/llvm/lib/CodeGen/
DPHIElimination.cpp580 bool ShouldSplit = isLiveOutPastPHIs(Reg, PreMBB); in SplitPHIEdges() local
581 if (!ShouldSplit && !NoPhiElimLiveOutEarlyExit) in SplitPHIEdges()
583 if (ShouldSplit) { in SplitPHIEdges()
597 ShouldSplit = ShouldSplit && !isLiveIn(Reg, &MBB); in SplitPHIEdges()
600 if (!ShouldSplit && CurLoop != PreLoop) { in SplitPHIEdges()
610 ShouldSplit = PreLoop && !PreLoop->contains(CurLoop); in SplitPHIEdges()
612 if (!ShouldSplit && !SplitAllCriticalEdges) in SplitPHIEdges()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/CodeGen/
DPHIElimination.cpp593 bool ShouldSplit = isLiveOutPastPHIs(Reg, PreMBB); in SplitPHIEdges() local
594 if (!ShouldSplit && !NoPhiElimLiveOutEarlyExit) in SplitPHIEdges()
596 if (ShouldSplit) { in SplitPHIEdges()
610 ShouldSplit = ShouldSplit && !isLiveIn(Reg, &MBB); in SplitPHIEdges()
613 if (!ShouldSplit && CurLoop != PreLoop) { in SplitPHIEdges()
625 ShouldSplit = PreLoop && !PreLoop->contains(CurLoop); in SplitPHIEdges()
627 if (!ShouldSplit && !SplitAllCriticalEdges) in SplitPHIEdges()