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Searched refs:TEXTURE_2D (Results 1 – 20 of 20) sorted by relevance

/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js537 ctx.bindTexture(ctx.TEXTURE_2D, texture);
538 ctx.texImage2D(ctx.TEXTURE_2D, 0, ctx.RGBA, 1, 1, 0, ctx.RGBA, ctx.UNSIGNED_BYTE, null);
549 ctx.bindTexture(ctx.TEXTURE_2D, texture);
551 ctx.TEXTURE_2D, 0, ctx.RGBA, ctx.RGBA, ctx.UNSIGNED_BYTE, image);
552 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_MAG_FILTER, ctx.LINEAR);
553 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_MIN_FILTER, ctx.LINEAR);
554 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_S, ctx.CLAMP_TO_EDGE);
555 ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_T, ctx.CLAMP_TO_EDGE);
557 ctx.bindTexture(ctx.TEXTURE_2D, null);
/external/mesa3d/docs/specs/
DMESA_texture_array.spec251 CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT,
270 target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
325 where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP,
375 "In addition to the default textures TEXTURE_1D, TEXTURE_2D,
383 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
392 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
398 either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
412 In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
420 TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
/external/swiftshader/src/OpenGL/libGLES_CM/
DResourceManager.h35 TEXTURE_2D, enumerator
DResourceManager.cpp142 if(type == TEXTURE_2D) in checkTextureAllocation()
DContext.cpp1073 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1089 case TEXTURE_2D: return mTexture2DZero; in getSamplerTexture()
1382 …case GL_TEXTURE_BINDING_2D: *params = mState.samplerTexture[TEXTURE_2D][mState.ac… in getIntegerv()
2089 texture = getSamplerTexture(unit, TEXTURE_2D); in applyTextures()
2393 device->setTextureLevel(index, 0, mipmapLevel, surface, sw::TEXTURE_2D); in applyTexture()
2824 ASSERT(mState.samplerTexture[TEXTURE_2D][1].name() == 0); // Multi-texturing unimplemented in drawTexture()
2825 es1::Texture *texture = getSamplerTexture(0, TEXTURE_2D); in drawTexture()
DlibGLES_CM.cpp194 context->bindTexture(TEXTURE_2D, texture); in BindTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h40 TEXTURE_2D, enumerator
DResourceManager.cpp291 if(type == TEXTURE_2D) in checkTextureAllocation()
DContext.cpp1650 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1699 case TEXTURE_2D: return mTexture2DZero; in getSamplerTexture()
2112 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()
3218 … (target == GL_TEXTURE_RECTANGLE_ARB) ? sw::TEXTURE_RECTANGLE : sw::TEXTURE_2D); in applyTexture()
DProgram.cpp340 return TEXTURE_2D; in getSamplerTextureType()
1779 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; in defineUniform()
1815 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()
DlibGLESv2.cpp285 context->bindTexture(TEXTURE_2D, texture); in BindTexture()
/external/swiftshader/src/Device/
DSampler.cpp446 if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) in getTextureFilter()
477 textureType == TEXTURE_2D || in getAddressingModeW()
DSampler.hpp71 TEXTURE_2D, enumerator
/external/swiftshader/src/Renderer/
DSampler.cpp459 if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) in getTextureFilter()
490 textureType == TEXTURE_2D || in getAddressingModeW()
DSampler.hpp71 TEXTURE_2D, enumerator
/external/mesa3d/src/broadcom/compiler/
Dv3d33_tex.c59 p0_unpacked.lookup_type = TEXTURE_2D; in v3d33_vir_emit_tex()
/external/mesa3d/src/mesa/main/
Dtextureview.c396 RETURN_IF_SUPPORTED(TEXTURE_2D); in target_valid()
408 RETURN_IF_SUPPORTED(TEXTURE_2D); in target_valid()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js370 ctx.bindTexture(ctx.TEXTURE_2D, null);
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4768 renderer->setTextureLevel(stage, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6114 renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); in bindTextures()