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1 /*
2  * Copyright © 2016-2018 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "v3d_compiler.h"
25 
26 /* We don't do any address packing. */
27 #define __gen_user_data void
28 #define __gen_address_type uint32_t
29 #define __gen_address_offset(reloc) (*reloc)
30 #define __gen_emit_reloc(cl, reloc)
31 #include "cle/v3d_packet_v33_pack.h"
32 
33 void
v3d33_vir_emit_tex(struct v3d_compile * c,nir_tex_instr * instr)34 v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
35 {
36         unsigned unit = instr->texture_index;
37 
38         struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 p0_unpacked = {
39                 V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_header,
40 
41                 .fetch_sample_mode = instr->op == nir_texop_txf,
42         };
43 
44         struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 p1_unpacked = {
45         };
46 
47         switch (instr->sampler_dim) {
48         case GLSL_SAMPLER_DIM_1D:
49                 if (instr->is_array)
50                         p0_unpacked.lookup_type = TEXTURE_1D_ARRAY;
51                 else
52                         p0_unpacked.lookup_type = TEXTURE_1D;
53                 break;
54         case GLSL_SAMPLER_DIM_2D:
55         case GLSL_SAMPLER_DIM_RECT:
56                 if (instr->is_array)
57                         p0_unpacked.lookup_type = TEXTURE_2D_ARRAY;
58                 else
59                         p0_unpacked.lookup_type = TEXTURE_2D;
60                 break;
61         case GLSL_SAMPLER_DIM_3D:
62                 p0_unpacked.lookup_type = TEXTURE_3D;
63                 break;
64         case GLSL_SAMPLER_DIM_CUBE:
65                 p0_unpacked.lookup_type = TEXTURE_CUBE_MAP;
66                 break;
67         default:
68                 unreachable("Bad sampler type");
69         }
70 
71         struct qreg coords[5];
72         int next_coord = 0;
73         for (unsigned i = 0; i < instr->num_srcs; i++) {
74                 switch (instr->src[i].src_type) {
75                 case nir_tex_src_coord:
76                         for (int j = 0; j < instr->coord_components; j++) {
77                                 coords[next_coord++] =
78                                         ntq_get_src(c, instr->src[i].src, j);
79                         }
80                         if (instr->coord_components < 2)
81                                 coords[next_coord++] = vir_uniform_f(c, 0.5);
82                         break;
83                 case nir_tex_src_bias:
84                         coords[next_coord++] =
85                                 ntq_get_src(c, instr->src[i].src, 0);
86 
87                         p0_unpacked.bias_supplied = true;
88                         break;
89                 case nir_tex_src_lod:
90                         coords[next_coord++] =
91                                 vir_FADD(c,
92                                          ntq_get_src(c, instr->src[i].src, 0),
93                                          vir_uniform(c, QUNIFORM_TEXTURE_FIRST_LEVEL,
94                                                      unit));
95 
96                         if (instr->op != nir_texop_txf &&
97                             instr->op != nir_texop_tg4) {
98                                 p0_unpacked.disable_autolod_use_bias_only = true;
99                         }
100                         break;
101                 case nir_tex_src_comparator:
102                         coords[next_coord++] =
103                                 ntq_get_src(c, instr->src[i].src, 0);
104 
105                         p0_unpacked.shadow = true;
106                         break;
107 
108                 case nir_tex_src_offset: {
109                         nir_const_value *offset =
110                                 nir_src_as_const_value(instr->src[i].src);
111                         p0_unpacked.texel_offset_for_s_coordinate =
112                                 offset->i32[0];
113 
114                         if (instr->coord_components >= 2)
115                                 p0_unpacked.texel_offset_for_t_coordinate =
116                                         offset->i32[1];
117 
118                         if (instr->coord_components >= 3)
119                                 p0_unpacked.texel_offset_for_r_coordinate =
120                                         offset->i32[2];
121                         break;
122                 }
123 
124                 default:
125                         unreachable("unknown texture source");
126                 }
127         }
128 
129         bool return_16 = (c->key->tex[unit].return_size == 16 ||
130                           p0_unpacked.shadow);
131 
132         /* Limit the number of channels returned to both how many the NIR
133          * instruction writes and how many the instruction could produce.
134          */
135         uint32_t instr_return_channels = nir_tex_instr_dest_size(instr);
136         if (return_16)
137                 instr_return_channels = (instr_return_channels + 1) / 2;
138 
139         p1_unpacked.return_words_of_texture_data =
140                 (1 << MIN2(instr_return_channels,
141                            c->key->tex[unit].return_channels)) - 1;
142 
143         uint32_t p0_packed;
144         V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(NULL,
145                                                          (uint8_t *)&p0_packed,
146                                                          &p0_unpacked);
147 
148         uint32_t p1_packed;
149         V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_pack(NULL,
150                                                          (uint8_t *)&p1_packed,
151                                                          &p1_unpacked);
152         /* Load unit number into the address field, which will be be used by
153          * the driver to decide which texture to put in the actual address
154          * field.
155          */
156         p1_packed |= unit << 5;
157 
158         /* There is no native support for GL texture rectangle coordinates, so
159          * we have to rescale from ([0, width], [0, height]) to ([0, 1], [0,
160          * 1]).
161          */
162         if (instr->sampler_dim == GLSL_SAMPLER_DIM_RECT) {
163                 coords[0] = vir_FMUL(c, coords[0],
164                                      vir_uniform(c, QUNIFORM_TEXRECT_SCALE_X,
165                                                  unit));
166                 coords[1] = vir_FMUL(c, coords[1],
167                                      vir_uniform(c, QUNIFORM_TEXRECT_SCALE_Y,
168                                                  unit));
169         }
170 
171         struct qreg texture_u[] = {
172                 vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0_0 + unit, p0_packed),
173                 vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, p1_packed),
174         };
175         uint32_t next_texture_u = 0;
176 
177         for (int i = 0; i < next_coord; i++) {
178                 struct qreg dst;
179 
180                 if (i == next_coord - 1)
181                         dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUL);
182                 else
183                         dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMU);
184 
185                 struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]);
186 
187                 if (i < 2) {
188                         tmu->has_implicit_uniform = true;
189                         tmu->src[vir_get_implicit_uniform_src(tmu)] =
190                                 texture_u[next_texture_u++];
191                 }
192         }
193 
194         vir_emit_thrsw(c);
195 
196         struct qreg return_values[4];
197         for (int i = 0; i < 4; i++) {
198                 /* Swizzling .zw of an RG texture should give undefined
199                  * results, not crash the compiler.
200                  */
201                 if (p1_unpacked.return_words_of_texture_data & (1 << i))
202                         return_values[i] = vir_LDTMU(c);
203                 else
204                         return_values[i] = c->undef;
205         }
206 
207         for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) {
208                 struct qreg chan;
209 
210                 if (return_16) {
211                         STATIC_ASSERT(PIPE_SWIZZLE_X == 0);
212                         chan = return_values[i / 2];
213 
214                         if (nir_alu_type_get_base_type(instr->dest_type) ==
215                             nir_type_float) {
216                                 enum v3d_qpu_input_unpack unpack;
217                                 if (i & 1)
218                                         unpack = V3D_QPU_UNPACK_H;
219                                 else
220                                         unpack = V3D_QPU_UNPACK_L;
221 
222                                 chan = vir_FMOV(c, chan);
223                                 vir_set_unpack(c->defs[chan.index], 0, unpack);
224                         } else {
225                                 /* If we're unpacking the low field, shift it
226                                  * up to the top first.
227                                  */
228                                 if ((i & 1) == 0) {
229                                         chan = vir_SHL(c, chan,
230                                                        vir_uniform_ui(c, 16));
231                                 }
232 
233                                 /* Do proper sign extension to a 32-bit int. */
234                                 if (nir_alu_type_get_base_type(instr->dest_type) ==
235                                     nir_type_int) {
236                                         chan = vir_ASR(c, chan,
237                                                        vir_uniform_ui(c, 16));
238                                 } else {
239                                         chan = vir_SHR(c, chan,
240                                                        vir_uniform_ui(c, 16));
241                                 }
242                         }
243                 } else {
244                         chan = vir_MOV(c, return_values[i]);
245                 }
246                 ntq_store_dest(c, &instr->dest, i, chan);
247         }
248 }
249