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Searched refs:TEXTURE_2D_ARRAY (Results 1 – 17 of 17) sorted by relevance

/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_sparse_texture.txt107 * <target> is one of TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY,
125 * <target> is TEXTURE_2D_ARRAY or TEXTURE_CUBE_MAP_ARRAY
157 <target>, if <target> is TEXTURE_2D_ARRAY,
176 <target>, if <target> is TEXTURE_2D_ARRAY,
DCTS_ARB_sparse_texture2.txt72 TRUE for targets: TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP,
/external/swiftshader/src/Renderer/
DSampler.hpp75 TEXTURE_2D_ARRAY, enumerator
77 TEXTURE_LAST = TEXTURE_2D_ARRAY
DSampler.cpp401 return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY; in hasVolumeTexture()
489 if(textureType == TEXTURE_2D_ARRAY || in getAddressingModeW()
/external/swiftshader/src/Device/
DSampler.hpp75 TEXTURE_2D_ARRAY, enumerator
77 TEXTURE_LAST = TEXTURE_2D_ARRAY
DSampler.cpp398 return textureType == TEXTURE_3D || textureType == TEXTURE_2D_ARRAY; in hasVolumeTexture()
476 if(textureType == TEXTURE_2D_ARRAY || in getAddressingModeW()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h42 TEXTURE_2D_ARRAY, enumerator
DResourceManager.cpp307 else if(type == TEXTURE_2D_ARRAY) in checkTextureAllocation()
DContext.cpp1673 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); in getTexture2DArray()
1701 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero; in getSamplerTexture()
2189 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].name(); in getIntegerv()
3254 device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); in applyTexture()
DProgram.cpp1792 case GL_SAMPLER_2D_ARRAY: samplersVS[index].textureType = TEXTURE_2D_ARRAY; break; in defineUniform()
1828 case GL_SAMPLER_2D_ARRAY: samplersPS[index].textureType = TEXTURE_2D_ARRAY; break; in defineUniform()
DlibGLESv2.cpp294 context->bindTexture(TEXTURE_2D_ARRAY, texture); in BindTexture()
/external/mesa3d/src/broadcom/compiler/
Dv3d33_tex.c57 p0_unpacked.lookup_type = TEXTURE_2D_ARRAY; in v3d33_vir_emit_tex()
/external/mesa3d/src/mesa/main/
Dtextureview.c397 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY); in target_valid()
409 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY); in target_valid()
/external/mesa3d/docs/specs/
DMESA_texture_array.spec68 TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
71 of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
721 to TEXTURE_2D_ARRAY
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1591 if(state.textureType != TEXTURE_2D_ARRAY) in computeIndices()
2155 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address()
2159 else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) in address()
2197 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address()
2209 …else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) // Note: Of… in address()
2449 return (state.textureType == TEXTURE_3D) || (state.textureType == TEXTURE_2D_ARRAY); in hasThirdCoordinate()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1682 if(state.textureType != TEXTURE_2D_ARRAY) in computeIndices()
2297 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address()
2301 else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) in address()
2339 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address()
2351 …else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) // Note: Of… in address()
2591 return (state.textureType == TEXTURE_3D) || (state.textureType == TEXTURE_2D_ARRAY); in hasThirdCoordinate()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp5026 TEXTURE_2D_ARRAY, in iterate() enumerator
5042 { "2DArray", "2D array", true, TEXTURE_2D_ARRAY }, in iterate()
5075 …else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_… in iterate()
5082 if (textureTypes[ndx].type == TEXTURE_2D_ARRAY) in iterate()