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Searched refs:V3D_DEBUG (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/broadcom/common/
Dv3d_debug.c40 uint32_t V3D_DEBUG = 0; variable
76 V3D_DEBUG = parse_debug_string(getenv("V3D_DEBUG"), debug_control); in v3d_process_debug_variable_once()
78 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) in v3d_process_debug_variable_once()
79 V3D_DEBUG |= V3D_DEBUG_NORAST; in v3d_process_debug_variable_once()
Dv3d_debug.h42 extern uint32_t V3D_DEBUG;
70 if (unlikely(V3D_DEBUG & (flag))) \
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_context.c121 uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB; in vc5_context_create()
122 V3D_DEBUG &= ~V3D_DEBUG_SHADERDB; in vc5_context_create()
167 V3D_DEBUG |= saved_shaderdb_flag; in vc5_context_create()
Dvc5_job.c352 if (!(V3D_DEBUG & V3D_DEBUG_CL)) in vc5_clif_dump()
437 if (!(V3D_DEBUG & V3D_DEBUG_NORAST)) { in vc5_job_submit()
Dvc5_bufmgr.c463 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) { in vc5_wait_seqno()
503 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) { in vc5_bo_wait()
Dvc5_program.c155 if (V3D_DEBUG & V3D_DEBUG_TGSI) { in vc5_shader_state_create()
182 if (V3D_DEBUG & (V3D_DEBUG_NIR | in vc5_shader_state_create()
Dvc5_context.h430 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
Dvc5_draw.c546 if (V3D_DEBUG & V3D_DEBUG_ALWAYS_FLUSH) in vc5_draw_vbo()
Dvc5_resource.c48 if (!(V3D_DEBUG & V3D_DEBUG_SURFACE)) in vc5_debug_resource_layout()
/external/mesa3d/src/broadcom/compiler/
Dvir_to_qpu.c336 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) { in v3d_vir_to_qpu()
343 if (V3D_DEBUG & (V3D_DEBUG_QPU | in v3d_vir_to_qpu()
Dnir_to_vir.c1969 if (V3D_DEBUG & (V3D_DEBUG_NIR | in v3d_nir_to_vir()
1993 if (V3D_DEBUG & (V3D_DEBUG_VIR | in v3d_nir_to_vir()
2007 if (V3D_DEBUG & (V3D_DEBUG_VIR | in v3d_nir_to_vir()
Dvir.c631 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) { in v3d_set_prog_data_ubo()