Searched refs:V3D_DEBUG (Results 1 – 12 of 12) sorted by relevance
40 uint32_t V3D_DEBUG = 0; variable76 V3D_DEBUG = parse_debug_string(getenv("V3D_DEBUG"), debug_control); in v3d_process_debug_variable_once()78 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) in v3d_process_debug_variable_once()79 V3D_DEBUG |= V3D_DEBUG_NORAST; in v3d_process_debug_variable_once()
42 extern uint32_t V3D_DEBUG;70 if (unlikely(V3D_DEBUG & (flag))) \
121 uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB; in vc5_context_create()122 V3D_DEBUG &= ~V3D_DEBUG_SHADERDB; in vc5_context_create()167 V3D_DEBUG |= saved_shaderdb_flag; in vc5_context_create()
352 if (!(V3D_DEBUG & V3D_DEBUG_CL)) in vc5_clif_dump()437 if (!(V3D_DEBUG & V3D_DEBUG_NORAST)) { in vc5_job_submit()
463 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) { in vc5_wait_seqno()503 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) { in vc5_bo_wait()
155 if (V3D_DEBUG & V3D_DEBUG_TGSI) { in vc5_shader_state_create()182 if (V3D_DEBUG & (V3D_DEBUG_NIR | in vc5_shader_state_create()
430 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
546 if (V3D_DEBUG & V3D_DEBUG_ALWAYS_FLUSH) in vc5_draw_vbo()
48 if (!(V3D_DEBUG & V3D_DEBUG_SURFACE)) in vc5_debug_resource_layout()
336 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) { in v3d_vir_to_qpu()343 if (V3D_DEBUG & (V3D_DEBUG_QPU | in v3d_vir_to_qpu()
1969 if (V3D_DEBUG & (V3D_DEBUG_NIR | in v3d_nir_to_vir()1993 if (V3D_DEBUG & (V3D_DEBUG_VIR | in v3d_nir_to_vir()2007 if (V3D_DEBUG & (V3D_DEBUG_VIR | in v3d_nir_to_vir()
631 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) { in v3d_set_prog_data_ubo()