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Searched refs:VarLayout (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp844 struct VarLayout struct in deqp::gls::ShaderExecUtil::BufferIoExecutor
850 VarLayout (void) : offset(0), stride(0), matrixStride(0) {} in VarLayout() argument
856 …static void computeVarLayout (const std::vector<Symbol>& symbols, std::vector<VarLayout>* layout…
857 static deUint32 getLayoutStride (const vector<VarLayout>& layout);
859 …static void copyToBuffer (const glu::VarType& varType, const VarLayout& layout, int numValues, …
860 …static void copyFromBuffer (const glu::VarType& varType, const VarLayout& layout, int numValues…
865 vector<VarLayout> m_inputLayout;
866 vector<VarLayout> m_outputLayout;
910 void BufferIoExecutor::computeVarLayout (const std::vector<Symbol>& symbols, std::vector<VarLayout>… in computeVarLayout()
922 VarLayout& layoutEntry = (*layout)[varNdx]; in computeVarLayout()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp1549 struct VarLayout struct in vkt::shaderexecutor::__anon848681380111::BufferIoExecutor
1555 VarLayout (void) : offset(0), stride(0), matrixStride(0) {} in VarLayout() argument
1558 …static void computeVarLayout (const std::vector<Symbol>& symbols, std::vector<VarLayout>* layou…
1559 static deUint32 getLayoutStride (const vector<VarLayout>& layout);
1561 …static void copyToBuffer (const glu::VarType& varType, const VarLayout& layout, int numValues,…
1562 …static void copyFromBuffer (const glu::VarType& varType, const VarLayout& layout, int numValue…
1567 vector<VarLayout> m_inputLayout;
1568 vector<VarLayout> m_outputLayout;
1582 inline deUint32 BufferIoExecutor::getLayoutStride (const vector<VarLayout>& layout) in getLayoutStride()
1587 void BufferIoExecutor::computeVarLayout (const std::vector<Symbol>& symbols, std::vector<VarLayout>… in computeVarLayout()
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