/external/swiftshader/src/Shader/ |
D | VertexShader.cpp | 24 VertexShader::VertexShader(const VertexShader *vs) : Shader() in VertexShader() function in sw::VertexShader 60 VertexShader::VertexShader(const unsigned long *token) : Shader() in VertexShader() function in sw::VertexShader 80 VertexShader::~VertexShader() in ~VertexShader() 84 int VertexShader::validate(const unsigned long *const token) in validate() 155 bool VertexShader::containsTextureSampling() const in containsTextureSampling() 160 void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, AttribType aType) in setInput() 166 void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setOutput() 174 void VertexShader::setPositionRegister(int posReg) in setPositionRegister() 180 void VertexShader::setPointSizeRegister(int ptSizeReg) in setPointSizeRegister() 186 const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const in getInput() [all …]
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D | VertexShader.hpp | 23 class VertexShader : public Shader class 35 explicit VertexShader(const VertexShader *vs = 0); 36 explicit VertexShader(const unsigned long *token); 38 virtual ~VertexShader();
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D | VertexProgram.hpp | 28 class VertexShader; 33 VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); 38 const VertexShader *const shader;
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/external/swiftshader/src/Pipeline/ |
D | VertexShader.cpp | 24 VertexShader::VertexShader(const VertexShader *vs) : Shader() in VertexShader() function in sw::VertexShader 60 VertexShader::VertexShader(const unsigned long *token) : Shader() in VertexShader() function in sw::VertexShader 80 VertexShader::~VertexShader() in ~VertexShader() 84 int VertexShader::validate(const unsigned long *const token) in validate() 155 bool VertexShader::containsTextureSampling() const in containsTextureSampling() 160 …void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, SpirvShader::Attri… in setInput() 166 void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setOutput() 174 void VertexShader::setPositionRegister(int posReg) in setPositionRegister() 180 void VertexShader::setPointSizeRegister(int ptSizeReg) in setPointSizeRegister() 186 const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const in getInput() [all …]
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D | VertexShader.hpp | 24 class VertexShader : public Shader class 27 explicit VertexShader(const VertexShader *vs = 0); 28 explicit VertexShader(const unsigned long *token); 30 virtual ~VertexShader();
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D | VertexProgram.hpp | 28 class VertexShader; 33 VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); 38 const VertexShader *const shader;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 372 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) in VertexShader() function in es2::VertexShader 377 VertexShader::~VertexShader() in ~VertexShader() 382 GLenum VertexShader::getType() const in getType() 387 int VertexShader::getSemanticIndex(const std::string &attributeName) const in getSemanticIndex() 403 sw::Shader *VertexShader::getShader() const in getShader() 408 sw::VertexShader *VertexShader::getVertexShader() const in getVertexShader() 413 void VertexShader::createShader() in createShader() 416 vertexShader = new sw::VertexShader(); in createShader() 419 void VertexShader::deleteShader() in deleteShader()
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D | Shader.h | 92 class VertexShader : public Shader 97 VertexShader(ResourceManager *manager, GLuint handle); 99 ~VertexShader(); 105 virtual sw::VertexShader *getVertexShader() const; 111 sw::VertexShader *vertexShader;
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D | Device.hpp | 70 void setVertexShader(const sw::VertexShader *shader); 98 const sw::VertexShader *vertexShader;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 134 : rr::VertexShader (decl.getVertexInputCount(), decl.getVertexOutputCount()) in ShaderProgram() 155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram() 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram() 164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; in ShaderProgram() 181 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
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D | sglrShaderProgram.hpp | 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha… 234 …inline const rr::VertexShader* getVertexShader (void) const { return static_cast<const rr::Vert… in getVertexShader()
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/external/swiftshader/tests/fuzzers/ |
D | VertexRoutineFuzzer.cpp | 56 FakeVS(sw::VertexShader* bytecode) : bytecode(bytecode) { in FakeVS() 62 sw::VertexShader *getVertexShader() const override { in getVertexShader() 67 sw::VertexShader* bytecode; 99 std::unique_ptr<sw::VertexShader> shader(new sw::VertexShader); in LLVMFuzzerTestOneInput() 134 std::unique_ptr<sw::VertexShader> bytecodeShader(new sw::VertexShader(fakeVS->getVertexShader())); in LLVMFuzzerTestOneInput()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPFXParserAPI.cpp | 216 const SPVRTPFXParserShader& VertexShader = src.GetVertexShader(uiVertIdx); in LoadShadersForEffect() local 217 if(ParserEffect.VertexShaderName == VertexShader.Name) in LoadShadersForEffect() 219 if(VertexShader.bUseFileName) in LoadShadersForEffect() 221 pszVertexShader = VertexShader.pszGLSLcode; in LoadShadersForEffect() 225 if(!VertexShader.pszGLSLcode) in LoadShadersForEffect() 229 …pszVertexShader = (char *)malloc((strlen(VertexShader.pszGLSLcode) + (VertexShader.nFirstLineNumbe… in LoadShadersForEffect() 231 for(unsigned int n = 0; n < VertexShader.nFirstLineNumber; n++) in LoadShadersForEffect() 233 strcat(pszVertexShader, VertexShader.pszGLSLcode); in LoadShadersForEffect() 235 pszVertexShader = (char *)malloc(strlen(VertexShader.pszGLSLcode) + 1); in LoadShadersForEffect() 237 strcat(pszVertexShader, VertexShader.pszGLSLcode); in LoadShadersForEffect()
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D | PVRTShader.cpp | 240 const GLuint VertexShader, in PVRTCreateProgram() argument 249 glAttachShader(*pProgramObject, VertexShader); in PVRTCreateProgram()
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 99 class VertexShader class 102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() function in rr::VertexShader 110 ~VertexShader (void) {}; // \note Renderer will not delete any objects passed in. in ~VertexShader() 203 class VertexShaderLoop : public VertexShader
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D | rrRenderer.hpp | 64 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program() 71 const VertexShader* vertexShader;
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/external/swiftshader/src/D3D8/ |
D | Direct3DVertexShader8.hpp | 40 const sw::VertexShader *getVertexShader() const; 50 sw::VertexShader *vertexShader;
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D | Direct3DVertexShader8.cpp | 25 vertexShader = new sw::VertexShader(shaderToken); in Direct3DVertexShader8() 83 const sw::VertexShader *Direct3DVertexShader8::getVertexShader() const in getVertexShader()
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/external/swiftshader/src/D3D9/ |
D | Direct3DVertexShader9.hpp | 45 const sw::VertexShader *getVertexShader() const; 54 sw::VertexShader vertexShader;
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cProgramInterfaceQueryTests.cpp | 377 virtual std::string VertexShader() in VertexShader() function in glcts::__anon8d9a2a6b0111::SimpleShaders 398 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 660 virtual std::string VertexShader() in VertexShader() function in glcts::__anon8d9a2a6b0111::InputTypes 684 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 777 virtual std::string VertexShader() in VertexShader() function in glcts::__anon8d9a2a6b0111::InputBuiltIn 788 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 836 virtual std::string VertexShader() in VertexShader() function in glcts::__anon8d9a2a6b0111::InputLayout 860 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 954 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 1014 virtual std::string VertexShader() in VertexShader() function in glcts::__anon8d9a2a6b0111::UniformSimple [all …]
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D | es31cLayoutBindingTests.cpp | 104 m_context, glu::makeVtxFragSources(m_contextSupplier.getSource(VertexShader).c_str(), in LayoutBindingProgram() 156 errLog << "### dump of " << stageToName(VertexShader) << "###\n"; in getErrorLog() 160 errLog << m_contextSupplier.getSource(VertexShader); in getErrorLog() 185 errLog << "### dump of " << stageToName(VertexShader) << "###\n"; in getErrorLog() 186 errLog << m_contextSupplier.getSource(VertexShader); in getErrorLog() 188 case VertexShader: in getErrorLog() 259 case VertexShader: in stageToName() 574 s << getSource(VertexShader) << "\n"; in generateLog() 670 m_templates[VertexShader] = "${VERSION}" in initDefaultVSContext() 681 StringMap& args = m_templateParams[VertexShader]; in initDefaultVSContext() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 464 virtual std::string VertexShader() in VertexShader() function in gl4cts::__anon7ce8063a0111::SimpleShaders 485 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 554 virtual std::string VertexShader() in VertexShader() function in gl4cts::__anon7ce8063a0111::InputTypes 578 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 695 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 785 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 834 virtual std::string VertexShader() in VertexShader() function in gl4cts::__anon7ce8063a0111::InputBuiltIn 845 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 916 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true); in Run() 976 virtual std::string VertexShader() in VertexShader() function in gl4cts::__anon7ce8063a0111::InputLayout [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 45 class ColorVertexShader : public rr::VertexShader 48 ColorVertexShader (void) : rr::VertexShader(2, 2) in ColorVertexShader() 80 class TexCoordVertexShader : public rr::VertexShader 83 TexCoordVertexShader (void) : rr::VertexShader(2, 2) in TexCoordVertexShader()
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/external/deqp/external/vulkancts/modules/vulkan/util/ |
D | vktDrawUtil.hpp | 101 const rr::VertexShader& vertexShader, in ReferenceDrawContext() 112 const rr::VertexShader& m_vertexShader;
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/external/swiftshader/src/Device/ |
D | Context.hpp | 29 class VertexShader; 212 const VertexShader *vertexShader;
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