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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "Direct3DVertexShader8.hpp"
16 
17 #include "Debug.hpp"
18 
19 namespace D3D8
20 {
Direct3DVertexShader8(Direct3DDevice8 * device,const unsigned long * declaration,const unsigned long * shaderToken)21 	Direct3DVertexShader8::Direct3DVertexShader8(Direct3DDevice8 *device, const unsigned long *declaration, const unsigned long *shaderToken) : device(device)
22 	{
23 		if(shaderToken)
24 		{
25 			vertexShader = new sw::VertexShader(shaderToken);
26 
27 			const unsigned long *token = shaderToken;
28 			size = 0;
29 
30 			while(shaderToken[size] != 0x0000FFFF)
31 			{
32 				size++;
33 			}
34 
35 			size++;
36 
37 			this->shaderToken = new unsigned long[size];
38 			memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long));
39 		}
40 		else
41 		{
42 			vertexShader = 0;
43 			this->shaderToken = 0;
44 		}
45 
46 		this->declaration = new Direct3DVertexDeclaration8(device, declaration);
47 	}
48 
~Direct3DVertexShader8()49 	Direct3DVertexShader8::~Direct3DVertexShader8()
50 	{
51 		delete vertexShader;
52 		vertexShader = 0;
53 
54 		delete[] shaderToken;
55 		shaderToken = 0;
56 
57 		declaration->Release();
58 	}
59 
QueryInterface(const IID & iid,void ** object)60 	long Direct3DVertexShader8::QueryInterface(const IID &iid, void **object)
61 	{
62 		TRACE("");
63 
64 		ASSERT(false);   // Internal object
65 
66 		return NOINTERFACE(iid);
67 	}
68 
AddRef()69 	unsigned long Direct3DVertexShader8::AddRef()
70 	{
71 		TRACE("");
72 
73 		return Unknown::AddRef();
74 	}
75 
Release()76 	unsigned long Direct3DVertexShader8::Release()
77 	{
78 		TRACE("");
79 
80 		return Unknown::Release();
81 	}
82 
getVertexShader() const83 	const sw::VertexShader *Direct3DVertexShader8::getVertexShader() const
84 	{
85 		return vertexShader;
86 	}
87 
getDeclaration()88 	const unsigned long *Direct3DVertexShader8::getDeclaration()
89 	{
90 		return declaration->getDeclaration();
91 	}
92 }