Searched refs:_mesa_lookup_vao (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | arrayobj.c | 67 _mesa_lookup_vao(struct gl_context *ctx, GLuint id) in _mesa_lookup_vao() function 426 newObj = _mesa_lookup_vao(ctx, id); in bind_vertex_array() 484 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]); in delete_vertex_arrays() 642 obj = _mesa_lookup_vao(ctx, id); in _mesa_IsVertexArray() 674 vao = _mesa_lookup_vao(ctx, vaobj); in vertex_array_element_buffer()
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D | arrayobj.h | 49 _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
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D | varray.c | 1136 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj); in _mesa_EnableVertexArrayAttrib_no_error() 1210 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj); in _mesa_DisableVertexArrayAttrib_no_error() 2169 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj); in _mesa_VertexArrayVertexBuffer_no_error() 2373 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj); in _mesa_VertexArrayVertexBuffers_no_error() 2514 vao = _mesa_lookup_vao(ctx, vaobj); in vertex_array_attrib_format() 2671 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj); in _mesa_VertexArrayAttribBinding_no_error() 2767 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj); in _mesa_VertexArrayBindingDivisor_no_error()
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D | objectlabel.c | 165 struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, name); in get_label_pointer()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 330 array_obj = _mesa_lookup_vao(ctx, *VAO); in _mesa_meta_setup_vertex_objects() 3336 array_obj = _mesa_lookup_vao(ctx, drawtex->VAO); in _mesa_meta_DrawTex()
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