/external/skia/src/gpu/gradients/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 67 fScale2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 71 fScale4_5Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 75 fScale6_7Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 79 fScale8_9Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 83 fScale10_11Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 87 fScale12_13Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 91 fScale14_15Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 31 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "start"); in emitCode() 32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "end"); in emitCode()
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D | GrClampedGradientEffect.cpp | 33 fLeftBorderColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 35 fRightBorderColorVar = args.fUniformHandler->addUniform( in emitCode()
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/external/skqp/src/gpu/gradients/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 64 fScale0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 67 fScale2_3Var = args.fUniformHandler->addUniform( in emitCode() 71 fScale4_5Var = args.fUniformHandler->addUniform( in emitCode() 75 fScale6_7Var = args.fUniformHandler->addUniform( in emitCode() 79 fScale8_9Var = args.fUniformHandler->addUniform( in emitCode() 83 fScale10_11Var = args.fUniformHandler->addUniform( in emitCode() 87 fScale12_13Var = args.fUniformHandler->addUniform( in emitCode() 91 fScale14_15Var = args.fUniformHandler->addUniform( in emitCode() 94 fBias0_1Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 97 fBias2_3Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 36 fScale01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 fBias01Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 40 fScale23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 42 fBias23Var = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 44 fThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 30 fStartVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 32 fEndVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
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D | GrClampedGradientEffect.cpp | 33 fLeftBorderColorVar = args.fUniformHandler->addUniform( in emitCode() 36 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformBlockTests.cpp | 64 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 102 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() 135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); in init() 136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); in init() 137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); in init() 174 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init() 176 block.addUniform(Uniform("t", VarType(&typeT), 0)); in init() 177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); in init() 214 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktUniformBlockTests.cpp | 69 …block.addUniform(Uniform("padding", VarType(getDataTypeScalarType(tempType.getBasicType()), 0), 0)… in BlockBasicTypeCase() 71 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 111 block.addUniform(Uniform("s", VarType(&typeS), 0)); in BlockSingleStructCase() 136 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); in BlockSingleStructArrayCase() 137 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); in BlockSingleStructArrayCase() 138 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); in BlockSingleStructArrayCase() 167 block.addUniform(Uniform("s", VarType(&typeS), 0)); in BlockSingleNestedStructCase() 168 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in BlockSingleNestedStructCase() 169 block.addUniform(Uniform("t", VarType(&typeT), 0)); in BlockSingleNestedStructCase() 170 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); in BlockSingleNestedStructCase() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockTests.cpp | 199 block.addUniform(Uniform(name.c_str(), type, flags)); in generateUniform() 303 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 348 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() 383 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); in init() 384 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); in init() 385 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); in init() 424 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() 425 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init() 426 block.addUniform(Uniform("t", VarType(&typeT), 0)); in init() 427 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); in init() [all …]
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/external/skqp/src/gpu/effects/ |
D | GrMagnifierEffect.cpp | 37 fBoundsUniformVar = args.fUniformHandler->addUniform( in emitCode() 39 fXInvZoomVar = args.fUniformHandler->addUniform( in emitCode() 41 fYInvZoomVar = args.fUniformHandler->addUniform( in emitCode() 43 fXInvInsetVar = args.fUniformHandler->addUniform( in emitCode() 45 fYInvInsetVar = args.fUniformHandler->addUniform( in emitCode() 47 fOffsetVar = args.fUniformHandler->addUniform( in emitCode()
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D | GrRectBlurEffect.cpp | 34 fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 38 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode() 43 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 46 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrRRectBlurEffect.cpp | 70 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, in emitCode() 72 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 74 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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/external/skia/src/gpu/effects/ |
D | GrMagnifierEffect.cpp | 37 fBoundsUniformVar = args.fUniformHandler->addUniform( in emitCode() 39 fXInvZoomVar = args.fUniformHandler->addUniform( in emitCode() 41 fYInvZoomVar = args.fUniformHandler->addUniform( in emitCode() 43 fXInvInsetVar = args.fUniformHandler->addUniform( in emitCode() 45 fYInvInsetVar = args.fUniformHandler->addUniform( in emitCode() 48 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "offset"); in emitCode()
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D | GrRectBlurEffect.cpp | 35 args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, "rect"); in emitCode() 37 fProxyRectHalfVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 41 fProxyRectFloatVar = args.fUniformHandler->addUniform( in emitCode() 44 fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrRRectBlurEffect.cpp | 71 fCornerRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode() 73 fProxyRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 75 fBlurRadiusVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in emitCode()
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D | GrAlphaThresholdFragmentProcessor.cpp | 40 fInnerThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 42 fOuterThresholdVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 1287 instance.addUniform(1u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(S), &s); in init() 1338 instance.addUniform(2u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,sizeof(S), &s); in init() 1381 instance.addUniform(1u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,sizeof(S), &s); in init() 1428 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(S), &s); in init() 1470 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3 * sizeof(S), s); in init() 1512 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3 * sizeof(S), s); in init() 1582 instance.addUniform(0u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2 * sizeof(S), s); in init() 1658 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2 * sizeof(S), s); in init() 1706 instance.addUniform(3u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3u * sizeof(S), s); in init() 1807 instance.addUniform(10u, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2 * sizeof(S), s); in init() [all …]
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 46 UniformHandle addUniform(uint32_t visibility, 55 UniformHandle addUniform(uint32_t visibility, 59 return this->addUniform(visibility, type, kDefault_GrSLPrecision, name, outName);
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D | GrGLSLXferProcessor.cpp | 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformBlockTests.cpp | 66 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); in init() 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); in init() 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM))); in init()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
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/external/skia/src/gpu/ccpr/ |
D | GrCCClipProcessor.cpp | 57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCClipProcessor.cpp | 57 fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 65 fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode()
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